float g_nix_with_laser;
-// WEAPONTODO
+
float nix_weapon;
+float nix_weapon_ammo;
float nix_nextchange;
float nix_nextweapon;
+float nix_nextweapon_ammo;
.float nix_lastchange_id;
.float nix_lastinfotime;
.float nix_nextincr;
}
else
{
- if(wpn == WEP_BLASTER && g_nix_with_laser) // WEAPONTODO: rename to g_nix_with_blaster
+ if(wpn == WEP_LASER && g_nix_with_laser)
return FALSE;
if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
return FALSE;
if(NIX_CanChooseWeapon(j))
RandomSelection_Add(world, j, string_null, 1, (j != nix_weapon));
nix_nextweapon = RandomSelection_chosen_float;
+ nix_nextweapon_ammo = W_AmmoItemCode(nix_nextweapon);
}
void NIX_GiveCurrentWeapon()
if(dt <= 0)
{
nix_weapon = nix_nextweapon;
+ nix_weapon_ammo = nix_nextweapon_ammo;
nix_nextweapon = 0;
if (!nix_nextchange) // no round played yet?
nix_nextchange = time; // start the first round now!
else
nix_nextchange = time + autocvar_g_balance_nix_roundtime;
- //WEP_ACTION(nix_weapon, WR_INIT); // forget it, too slow
+ //weapon_action(nix_weapon, WR_PRECACHE); // forget it, too slow
}
- // get weapon info
- entity e = get_weaponinfo(nix_weapon);
-
if(nix_nextchange != self.nix_lastchange_id) // this shall only be called once per round!
{
- self.ammo_shells = self.ammo_nails = self.ammo_rockets = self.ammo_cells = self.ammo_fuel = 0;
-
- if(self.items & IT_UNLIMITED_WEAPON_AMMO)
+ self.nix_lastchange_id = nix_nextchange;
+ if (self.items & IT_UNLIMITED_WEAPON_AMMO)
{
- switch(e.ammo_field)
- {
- case ammo_shells: self.ammo_shells = autocvar_g_pickup_shells_max; break;
- case ammo_nails: self.ammo_nails = autocvar_g_pickup_nails_max; break;
- case ammo_rockets: self.ammo_rockets = autocvar_g_pickup_rockets_max; break;
- case ammo_cells: self.ammo_cells = autocvar_g_pickup_cells_max; break;
- case ammo_fuel: self.ammo_fuel = autocvar_g_pickup_fuel_max; break;
- }
+ self.ammo_shells = (nix_weapon_ammo & IT_SHELLS) ?
+ autocvar_g_pickup_shells_max : 0;
+ self.ammo_nails = (nix_weapon_ammo & IT_NAILS) ?
+ autocvar_g_pickup_nails_max : 0;
+ self.ammo_rockets = (nix_weapon_ammo & IT_ROCKETS) ?
+ autocvar_g_pickup_rockets_max : 0;
+ self.ammo_cells = (nix_weapon_ammo & IT_CELLS) ?
+ autocvar_g_pickup_cells_max : 0;
+ self.ammo_fuel = (nix_weapon_ammo & IT_FUEL) ?
+ autocvar_g_pickup_fuel_max : 0;
}
else
{
- switch(e.ammo_field)
- {
- case ammo_shells: self.ammo_shells = autocvar_g_balance_nix_ammo_shells; break;
- case ammo_nails: self.ammo_nails = autocvar_g_balance_nix_ammo_nails; break;
- case ammo_rockets: self.ammo_rockets = autocvar_g_balance_nix_ammo_rockets; break;
- case ammo_cells: self.ammo_cells = autocvar_g_balance_nix_ammo_cells; break;
- case ammo_fuel: self.ammo_fuel = autocvar_g_balance_nix_ammo_fuel; break;
- }
+ self.ammo_shells = (nix_weapon_ammo & IT_SHELLS) ?
+ autocvar_g_balance_nix_ammo_shells : 0;
+ self.ammo_nails = (nix_weapon_ammo & IT_NAILS) ?
+ autocvar_g_balance_nix_ammo_nails : 0;
+ self.ammo_rockets = (nix_weapon_ammo & IT_ROCKETS) ?
+ autocvar_g_balance_nix_ammo_rockets : 0;
+ self.ammo_cells = (nix_weapon_ammo & IT_CELLS) ?
+ autocvar_g_balance_nix_ammo_cells : 0;
+ self.ammo_fuel = (nix_weapon_ammo & IT_FUEL) ?
+ autocvar_g_balance_nix_ammo_fuel : 0;
}
-
self.nix_nextincr = time + autocvar_g_balance_nix_incrtime;
if(dt >= 1 && dt <= 5)
self.nix_lastinfotime = -42;
else
Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_NIX_NEWWEAPON, nix_weapon);
- WEP_ACTION(nix_weapon, WR_RESETPLAYER);
+ weapon_action(nix_weapon, WR_RESETPLAYER);
// all weapons must be fully loaded when we spawn
+ entity e;
+ e = get_weaponinfo(nix_weapon);
if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
- self.(weapon_load[nix_weapon]) = e.reloading_ammo;
+ self.(weapon_load[nix_weapon]) = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
// nex too
- if(WEP_CVAR(vortex, charge))
+ if(autocvar_g_balance_nex_charge)
{
- if(WEP_CVAR_SEC(vortex, chargepool))
- self.vortex_chargepool_ammo = 1;
- self.vortex_charge = WEP_CVAR(vortex, charge_start);
+ if(autocvar_g_balance_nex_secondary_chargepool)
+ self.nex_chargepool_ammo = 1;
+ self.nex_charge = autocvar_g_balance_nex_charge_start;
}
-
- // set last change info
- self.nix_lastchange_id = nix_nextchange;
}
if(self.nix_lastinfotime != dt)
{
if(!(self.items & IT_UNLIMITED_WEAPON_AMMO) && time > self.nix_nextincr)
{
- switch(e.ammo_field)
- {
- case ammo_shells: self.ammo_shells += autocvar_g_balance_nix_ammoincr_shells; break;
- case ammo_nails: self.ammo_nails += autocvar_g_balance_nix_ammoincr_nails; break;
- case ammo_rockets: self.ammo_rockets += autocvar_g_balance_nix_ammoincr_rockets; break;
- case ammo_cells: self.ammo_cells += autocvar_g_balance_nix_ammoincr_cells; break;
- case ammo_fuel: self.ammo_fuel += autocvar_g_balance_nix_ammoincr_fuel; break;
- }
-
+ if (nix_weapon_ammo & IT_SHELLS)
+ self.ammo_shells = self.ammo_shells + autocvar_g_balance_nix_ammoincr_shells;
+ else if (nix_weapon_ammo & IT_NAILS)
+ self.ammo_nails = self.ammo_nails + autocvar_g_balance_nix_ammoincr_nails;
+ else if (nix_weapon_ammo & IT_ROCKETS)
+ self.ammo_rockets = self.ammo_rockets + autocvar_g_balance_nix_ammoincr_rockets;
+ else if (nix_weapon_ammo & IT_CELLS)
+ self.ammo_cells = self.ammo_cells + autocvar_g_balance_nix_ammoincr_cells;
+ if (nix_weapon_ammo & IT_FUEL) // hook uses cells and fuel
+ self.ammo_fuel = self.ammo_fuel + autocvar_g_balance_nix_ammoincr_fuel;
self.nix_nextincr = time + autocvar_g_balance_nix_incrtime;
}
self.weapons = '0 0 0';
if(g_nix_with_laser)
- self.weapons &= ~WEPSET_BLASTER;
+ self.weapons &= ~WEPSET_LASER;
self.weapons |= WepSet_FromWeapon(nix_weapon);
if(self.switchweapon != nix_weapon)
float i;
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
if (NIX_CanChooseWeapon(i))
- WEP_ACTION(i, WR_INIT);
+ weapon_action(i, WR_PRECACHE);
}
MUTATOR_HOOKFUNCTION(nix_ForbidThrowCurrentWeapon)