+#include "../_all.qh"
+
+#include "mutator.qh"
+
.vector spawn_origin, spawn_angles;
void physical_item_think()
}
}
-void physical_item_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+void physical_item_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
{
if(!self.cnt) // not for dropped items
if(ITEM_DAMAGE_NEEDKILL(deathtype))
{
if (!(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")))
{
- dprint("Warning: Physical items are enabled but no physics engine can be used. Reverting to old items.\n");
+ LOG_TRACE("Warning: Physical items are enabled but no physics engine can be used. Reverting to old items.\n");
return -1;
}
}
MUTATOR_ONREMOVE
{
- print("This cannot be removed at runtime\n");
+ LOG_INFO("This cannot be removed at runtime\n");
return -1;
}