]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_physical_items.qc
Inferno buff: damaged targets are inflicted with burning for a few seconds
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_physical_items.qc
index 74b7db2f0db66fad25135150525f6d762f1dfd61..dd2d8556d68fe7801111bc60ac0fd987f84ebea2 100644 (file)
@@ -58,9 +58,9 @@ void physical_item_damage(entity inflictor, entity attacker, float damage, float
 MUTATOR_HOOKFUNCTION(item_spawning)
 {
        if(self.owner == world && autocvar_g_physical_items <= 1)
-               return FALSE;
+               return false;
        if (self.spawnflags & 1) // floating item
-               return FALSE;
+               return false;
 
        // The actual item can't be physical and trigger at the same time, so make it invisible and use a second entity for physics.
        // Ugly hack, but unless SOLID_TRIGGER is gotten to work with MOVETYPE_PHYSICS in the engine it can't be fixed.
@@ -95,7 +95,7 @@ MUTATOR_HOOKFUNCTION(item_spawning)
        self.movetype = MOVETYPE_FOLLOW;
        self.aiment = wep; // attach the original weapon
 
-       return FALSE;
+       return false;
 }
 
 MUTATOR_DEFINITION(mutator_physical_items)
@@ -105,7 +105,7 @@ MUTATOR_DEFINITION(mutator_physical_items)
        // check if we have a physics engine
        MUTATOR_ONADD
        {
-               if not(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE"))
+               if (!(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")))
                {
                        dprint("Warning: Physical items are enabled but no physics engine can be used. Reverting to old items.\n");
                        return -1;