-
#include "mutator.qh"
-MUTATOR_HOOKFUNCTION(vampire_PlayerDamage)
+REGISTER_MUTATOR(vampire, cvar("g_vampire") && !cvar("g_instagib"));
+
+MUTATOR_HOOKFUNCTION(vampire, PlayerDamage_SplitHealthArmor)
{
if(time >= frag_target.spawnshieldtime)
if(frag_target != frag_attacker)
return false;
}
-MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsString)
+MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsString)
{
ret_string = strcat(ret_string, ":Vampire");
return 0;
}
-MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsPrettyString)
+MUTATOR_HOOKFUNCTION(vampire, BuildMutatorsPrettyString)
{
ret_string = strcat(ret_string, ", Vampire");
return 0;
}
-
-MUTATOR_DEFINITION(mutator_vampire)
-{
- MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, vampire_PlayerDamage, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsString, vampire_BuildMutatorsString, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsPrettyString, vampire_BuildMutatorsPrettyString, CBC_ORDER_ANY);
-
- return 0;
-}