]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/sandbox.qc
Document copying / pasting in the help system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
index 80529ed9594e42290dde7c26d51d1860c75f624b..4d2b961153961ddeb8c2b98a16124fc9812e8ad2 100644 (file)
+.string clipboard_model;
+.float clipboard_movetype;
+
+entity sandbox_EditObject()
+{
+       // returns the traced entity if the player can edit it, and world if not
+
+       makevectors(self.v_angle);
+       WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
+       if(trace_ent.classname == "object" && trace_ent.realowner == self)
+               return trace_ent;
+       else
+               return world;
+}
+
+entity sandbox_SpawnObject()
+{
+       // spawn a new object with default properties
+
+       entity e;
+       e = spawn();
+       e.realowner = self;
+       e.classname = "object";
+       e.takedamage = DAMAGE_NO;
+       e.movetype = MOVETYPE_TOSS;
+       e.solid = SOLID_BSP;
+
+       // set origin and direction based on player position and view angle
+       makevectors(self.v_angle);
+       WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
+       setorigin(e, trace_endpos);
+       e.angles_y = self.v_angle_y;
+
+       return e;
+}
+
 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
 {
        if(MUTATOR_RETURNVALUE) // command was already handled?
-               return 0;
+               return FALSE;
        if(cmd_name == "g_sandbox")
        {
                if(cmd_argc < 2)
                {
-                       print_to(self, "Sandbox mode is active. For more information, use 'g_sandbox help'");
-                       return 1;
+                       print_to(self, "Sandbox mode is active. For more information, use 'sandbox help'");
+                       return TRUE;
                }
 
+               entity e;
                if(argv(1) == "help")
                {
                        print_to(self, "You can use the following sandbox commands:");
-                       print_to(self, "^7\"^2spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
-                       return 1;
+                       print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
+                       print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+                       print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
+                       print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
+                       print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
+                       print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
+                       return TRUE;
                }
-               else if(argv(1) == "spawn")
+               else if(argv(1) == "spawn_item")
                {
-                       // spawn a new object with the default settings
+                       // only weapons are currently supported
+
+                       if(cmd_argc < 3)
+                       {
+                               print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
+                               return TRUE;
+                       }
 
-                       entity e;
-                       e = spawn();
-                       e.classname = "object";
+                       // spawn a new item
+                       float i;
                        makevectors(self.v_angle);
-                       traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self);
-                       setorigin(e, trace_endpos);
-                       setmodel(e, "models/vehicles-static/raptor.md3");
-                       e.angles = self.v_angle; // give the player's angles to the object, as he spawns it from behind
+                       WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
+
+                       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+                       {
+                               e = get_weaponinfo(i);
+                               if(e.netname == argv(2))
+                               {
+                                       W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
+                                       if(autocvar_g_sandbox_info)
+                                               print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
+                                       return TRUE;
+                               }
+                       }
+
+                       print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
+                       return TRUE;
+               }
+               else if(argv(1) == "spawn_object")
+               {
+                       // don't allow spawning objects without a model
+                       if(cmd_argc < 3)
+                       {
+                               print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
+                               return TRUE;
+                       }
+                       else if not(fexists(argv(2)))
+                       {
+                               print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
+                               return TRUE;
+                       }
+
+                       e = sandbox_SpawnObject();
+                       setmodel(e, argv(2));
 
                        if(autocvar_g_sandbox_info)
                                print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
 
-                       return 1;
+                       return TRUE;
+               }
+               else if(argv(1) == "remove_object")
+               {
+                       e = sandbox_EditObject();
+                       if(e != world)
+                       {
+                               if(autocvar_g_sandbox_info)
+                                       print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
+                               remove(e);
+                               e = world;
+                               return TRUE;
+                       }
+
+                       print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
+                       return TRUE;
+               }
+               else if(argv(1) == "duplicate_object_copy")
+               {
+                       // copies customizable properties of the selected object to the clipboard
+
+                       e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
+                       if(e != world)
+                       {
+                               // -------- COPY PROPERTIES --------
+                               self.clipboard_model = e.model;
+                               self.clipboard_movetype = e.movetype;
+                               // -------- COPY PROPERTIES --------
+
+                               print_to(self, "Object copied to clipboard");
+                               return TRUE;
+                       }
+
+                       print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
+                       return TRUE;
+               }
+               else if(argv(1) == "duplicate_object_paste")
+               {
+                       // spawns a new object using the properties in the player's clipboard
+
+                       if(self.clipboard_model == "") // no object in clipboard
+                       {
+                               print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
+                               return TRUE;
+                       }
+
+                       e = sandbox_SpawnObject();
+
+                       // -------- PASTE PROPERTIES --------
+                       setmodel(e, self.clipboard_model);
+                       e.movetype = self.clipboard_movetype;
+                       // -------- PASTE PROPERTIES --------
+
+                       print_to(self, "Object pasted");
+                       if(autocvar_g_sandbox_info)
+                               print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
+
+                       return TRUE;
                }
        }
-       return 0;
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
+{
+       // if the player is close enough to their object, they can drag it
+
+       if(autocvar_sv_cheats)
+               return FALSE; // cheat dragging is used instead
+
+       // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
+       // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
+       // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
+       // it goes out of range while slinging it around.
+
+       entity e;
+       float grab;
+
+       e = sandbox_EditObject();
+       if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
+               grab = TRUE;
+
+       if(Drag(e, grab)) // execute dragging
+       {
+               if(autocvar_g_sandbox_info)
+                       print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
+               return TRUE;
+       }
+
+       return FALSE;
 }
 
 MUTATOR_DEFINITION(sandbox)
 {
        MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
 
        return 0;
 }