pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
}
-entity sandbox_ObjectEdit_Get()
+entity sandbox_ObjectEdit_Get(float permissions)
{
// returns the traced entity if the player can edit it, and world if not
+ // if permissions if FALSE, the object is returned regardless of editing rights
// attached objects are SOLID_NOT and don't risk getting traced
makevectors(self.v_angle);
if(trace_ent.classname != "object")
return world; // entity is not an object
+ if(!permissions)
+ return trace_ent; // don't check permissions, anyone can edit this object
if(!trace_ent.crypto_idfp)
return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
- else if not(trace_ent.crypto_idfp != self.crypto_idfp && !autocvar_g_sandbox_editor_free)
+ if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2)
return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
return world;
}
}
string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
+
string sandbox_ObjectPort_Save(entity e, float database)
{
- // save object properties
+ // TODO: Store attachement bone for attached objects as well!
+
+ // save object properties, and return them as a string
float i;
string s;
entity head;
for(head = world; (head = find(head, classname, "object")); )
{
- // the main object needs to be saved first in the array, with attached objects following after
- float tmp;
- if(head == e)
- tmp = 0;
- else if(head.owner == e)
+ // the main object needs to be first in the array [0], with attached objects following
+ float slot;
+ if(head == e) // this is the main object, make it first
+ slot = 0;
+ else if(head.owner == e) // child object, list them in order
{
- i += 1; // child objects start from 1
- tmp = i;
+ i += 1; // children start from 1
+ slot = i;
}
else
continue;
- port_string[tmp] = strcat(port_string[tmp], head.model, " ");
- port_string[tmp] = strcat(port_string[tmp], ftos(head.skin), " ");
- port_string[tmp] = strcat(port_string[tmp], ftos(head.alpha), " ");
- port_string[tmp] = strcat(port_string[tmp], sprintf("\"%.9v\"", head.colormod), " ");
- port_string[tmp] = strcat(port_string[tmp], sprintf("\"%.9v\"", head.glowmod), " ");
- port_string[tmp] = strcat(port_string[tmp], ftos(head.frame), " ");
- port_string[tmp] = strcat(port_string[tmp], ftos(head.scale), " ");
- port_string[tmp] = strcat(port_string[tmp], ftos(head.movetype), " ");
- port_string[tmp] = strcat(port_string[tmp], ftos(head.damageforcescale), " ");
- if(head.material) port_string[tmp] = strcat(port_string[tmp], head.material, " "); else port_string[tmp] = strcat(port_string[tmp], "- "); // none
+ port_string[slot] = strcat(port_string[slot], head.model, " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " ");
+ port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
+ if(head.material) port_string[slot] = strcat(port_string[slot], head.material, " "); else port_string[slot] = strcat(port_string[slot], "- "); // none
if(database)
{
- if(head.crypto_idfp) port_string[tmp] = strcat(port_string[tmp], head.crypto_idfp, " "); else port_string[tmp] = strcat(port_string[tmp], "- "); // none
- port_string[tmp] = strcat(port_string[tmp], sprintf("\"%.9v\"", head.origin), " ");
- port_string[tmp] = strcat(port_string[tmp], sprintf("\"%.9v\"", head.angles), " ");
+ if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], head.crypto_idfp, " "); else port_string[slot] = strcat(port_string[slot], "- "); // none
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
+ port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
}
}
- // now apply the array to a simple string, with ; separating objects
+ // now apply the array to a simple string, with the ; symbol separating objects
for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
{
if(port_string[i])
s = strcat(s, port_string[i], "; ");
- port_string[i] = string_null; // fully clear string
+ port_string[i] = string_null; // fully clear the string
}
return s;
entity sandbox_ObjectPort_Load(string s, float database)
{
- // load object properties
+ // TODO: Store attachement bone for attached objects as well!
+
+ // load object properties, and spawn a new object with them
float n, i;
entity e, parent;
+ // separate objects between the ; symbols
n = tokenizebyseparator(s, "; ");
for(i = 0; i < n; ++i)
port_string[i] = argv(i);
+ // now separate and apply the properties of each object
for(i = 0; i < n; ++i)
{
tokenize_console(port_string[i]);
e.angles = stov(argv(12));
}
- if(!i) // parent object
+ if(!i) // parent object, set it as such and leave it be
parent = e;
- else // child object, attach to parent
+ else // child object, attach it to the parent
sandbox_ObjectAttach_Set(e, parent, "");
}
for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
- port_string[i] = string_null; // fully clear string
+ port_string[i] = string_null; // fully clear the string
return e;
}
for(head = world; (head = find(head, classname, "object")); )
{
- // Unfortunately, attached objects cannot be persisted yet. That's because the parent is specified as an entity,
- // but only properties can be saved to this file, leaving no way to identify the owner once all objects are spawned
- // TODO: Find some way to fix this!
+ // attached objects are persisted separately, ignore them here
if(head.owner != world)
continue;
- // use a line for each object, listing all properties
+ // use a line of text for each object, listing all properties
fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
}
fclose(file_get);
print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
- print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
print_to(self, "^7Attachment properties for ^2object_attach^7:");
print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
+ print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return TRUE;
- // ---------------- COMMAND: SPAWN OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, SPAWN ----------------
case "object_spawn":
if(object_count >= autocvar_g_sandbox_editor_maxobjects)
{
print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
return TRUE;
- // ---------------- COMMAND: REMOVE OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, REMOVE ----------------
case "object_remove":
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
if(autocvar_g_sandbox_info > 0)
print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
return TRUE;
- // ---------------- COMMAND: DUPLICATE OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
case "object_duplicate":
switch(argv(2))
{
case "copy":
// copies customizable properties of the selected object to the clipboard
- e = sandbox_ObjectEdit_Get(); // you can only copy objects you can edit, so this works
+ e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
if(e != world)
{
if(self.object_clipboard)
}
return TRUE;
- // ---------------- COMMAND: CLAIM OBJECT ----------------
- case "object_claim":
- // if the player can edit an object but is not its owner, this can be used to claim that object
- if(self.crypto_idfp == "")
- {
- print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
- return TRUE;
- }
- e = sandbox_ObjectEdit_Get();
- if(e != world)
- {
- if(e.crypto_idfp == self.crypto_idfp)
- {
- print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
- return TRUE;
- }
-
- if(e.crypto_idfp)
- strunzone(e.crypto_idfp);
- e.crypto_idfp = self.crypto_idfp;
- print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
- }
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
- return TRUE;
-
- // ---------------- COMMAND: ATTACH OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, ATTACH ----------------
case "object_attach":
switch(argv(2))
{
case "get":
// select e as the object as meant to be attached
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
self.object_attach = e;
}
// attaches the previously selected object to e
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
return TRUE;
case "remove":
// removes e if it was attached
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
sandbox_ObjectAttach_Remove(e);
}
return TRUE;
- // ---------------- COMMAND: EDIT OBJECT ----------------
+ // ---------------- COMMAND: OBJECT, EDIT ----------------
case "object_edit":
if(!argv(2))
{
return TRUE;
}
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world)
{
switch(argv(2))
print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
return TRUE;
+ // ---------------- COMMAND: OBJECT, CLAIM ----------------
+ case "object_claim":
+ // if the player can edit an object but is not its owner, this can be used to claim that object
+ if(self.crypto_idfp == "")
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
+ return TRUE;
+ }
+ e = sandbox_ObjectEdit_Get(TRUE);
+ if(e != world)
+ {
+ if(e.crypto_idfp == self.crypto_idfp)
+ {
+ print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
+ return TRUE;
+ }
+
+ if(e.crypto_idfp)
+ strunzone(e.crypto_idfp);
+ e.crypto_idfp = self.crypto_idfp;
+ print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
+
+ // ---------------- COMMAND: OBJECT, INFO ----------------
+ case "object_info":
+ // prints public information about the object to the player
+ e = sandbox_ObjectEdit_Get(FALSE);
+ if(e != world)
+ {
+ switch(argv(2))
+ {
+ case "mesh":
+ string tags;
+ for(i = 0; gettaginfo(e, i); i++)
+ tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
+ print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
+ return TRUE;
+ }
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object");
+ return TRUE;
+
// ---------------- COMMAND: DEFAULT ----------------
default:
print_to(self, "Invalid command. For usage information, type 'sandbox help'");
entity e;
float grab;
- e = sandbox_ObjectEdit_Get();
+ e = sandbox_ObjectEdit_Get(TRUE);
if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
grab = TRUE;