+float object_count;
.string object_clipboard;
.entity object_attach;
-.float material;
-
-const float MATERIAL_NONE = 0;
-const float MATERIAL_METAL = 1;
-const float MATERIAL_STONE = 2;
-const float MATERIAL_WOOD = 3;
-const float MATERIAL_FLESH = 4;
+.string material;
.float touch_timer;
void sandbox_Object_Touch()
{
// apply material impact effects
+ if(!self.material)
+ return;
if(self.touch_timer > time)
return; // don't execute each frame
self.touch_timer = time + 0.1;
intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
- switch(self.material)
- {
- case MATERIAL_METAL:
- sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
- pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
- break;
- case MATERIAL_STONE:
- sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
- pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
- break;
- case MATERIAL_WOOD:
- sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
- pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
- break;
- case MATERIAL_FLESH:
- sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
- pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
- break;
- default:
- break;
- }
+ sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
}
entity sandbox_EditObject_Get()
makevectors(self.v_angle);
WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
- if(trace_ent.classname == "object" && trace_ent.realowner == self)
- return trace_ent;
- else
- return world;
+
+ if(trace_ent.classname != "object")
+ return world; // entity is not an object
+ if(!trace_ent.crypto_idfp)
+ return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
+ else if not(trace_ent.crypto_idfp != self.crypto_idfp && !autocvar_g_sandbox_editor_free)
+ return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
+ return world;
}
void sandbox_EditObject_Scale(entity e, float f)
}
}
+.float old_movetype;
void sandbox_AttachObject_Set(entity e, entity parent, string s)
{
// attaches e to parent on string s
+ e.old_movetype = e.movetype; // persist this
+
e.movetype = MOVETYPE_FOLLOW;
e.solid = SOLID_NOT;
e.takedamage = DAMAGE_NO;
- setorigin(e, parent.origin);
setattachment(e, parent, s);
e.owner = parent;
}
{
if(head.owner == e)
{
- head.movetype = MOVETYPE_TOSS;
+ head.movetype = head.old_movetype; // revert to previous physics
head.solid = SOLID_BBOX;
head.takedamage = DAMAGE_AIM;
setattachment(head, world, "");
- setorigin(head, e.origin); // prevents a bug
head.owner = world;
+
+ // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
+ setorigin(head, e.origin);
+ head.angles = e.angles;
}
}
}
entity e;
e = spawn();
- e.realowner = self;
e.classname = "object";
e.takedamage = DAMAGE_AIM;
e.damageforcescale = 1;
e.movetype = MOVETYPE_TOSS;
e.frame = 0;
e.skin = 0;
- e.material = MATERIAL_NONE;
-
+ e.material = string_null;
e.touch = sandbox_Object_Touch;
+ // set the object's owner via player UID
+ // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
+ if(self.crypto_idfp != "")
+ e.crypto_idfp = strzone(self.crypto_idfp);
+ else
+ print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
+
// set origin and direction based on player position and view angle
makevectors(self.v_angle);
WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
setorigin(e, trace_endpos);
e.angles_y = self.v_angle_y;
+ object_count += 1;
return e;
}
+void sandbox_RemoveObject(entity e)
+{
+ sandbox_AttachObject_Remove(e); // detach child objects
+ if(e.material)
+ {
+ strunzone(e.material);
+ e.material = string_null;
+ }
+ if(e.crypto_idfp)
+ {
+ strunzone(e.crypto_idfp);
+ e.crypto_idfp = string_null;
+ }
+ remove(e);
+ e = world;
+
+ object_count -= 1;
+}
+
string sandbox_Storage_Save(entity e)
{
// save object properties
s = strcat(s, ftos(e.scale), " ");
s = strcat(s, ftos(e.movetype), " ");
s = strcat(s, ftos(e.damageforcescale), " ");
- s = strcat(s, ftos(e.material), " ");
+ s = strcat(s, e.material, " ");
return s;
}
sandbox_EditObject_Scale(e, stof(argv(6)));
e.movetype = stof(argv(7));
e.damageforcescale = stof(argv(8));
- e.material = stof(argv(9));
+ if(e.material) strunzone(e.material); if(argv(9)) e.material = strzone(argv(9)); else e.material = string_null;
}
MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
switch(argv(1))
{
entity e;
+ float i;
// ---------------- COMMAND: HELP ----------------
case "help":
print_to(self, "You can use the following sandbox commands:");
- print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
- print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
- print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
- print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
- print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
- print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
- print_to(self, "^7Object properties for ^2edit_object^7:");
+ print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+ print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
+ print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player");
+ print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
+ print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
+ print_to(self, "^7Attachment properties for ^2object_attach^7:");
+ print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
+ print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
+ print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
+ print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
+ print_to(self, "^7Object properties for ^2object_edit^7:");
print_to(self, "^3skin value ^7- changes the skin of the object");
print_to(self, "^3alpha value ^7- sets object transparency");
print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
- print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
+ print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return TRUE;
- // ---------------- COMMAND: SPAWN ITEM ----------------
- case "spawn_item":
- // only weapons are currently supported
-
- if(cmd_argc < 3)
+ // ---------------- COMMAND: SPAWN OBJECT ----------------
+ case "object_spawn":
+ if(object_count >= autocvar_g_sandbox_editor_maxobjects)
{
- print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
+ print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
return TRUE;
}
-
- // spawn a new item
- float i;
- makevectors(self.v_angle);
- WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- e = get_weaponinfo(i);
- if(e.netname == argv(2))
- {
- W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
- return TRUE;
- }
- }
-
- print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
- return TRUE;
-
- // ---------------- COMMAND: SPAWN OBJECT ----------------
- case "spawn_object":
- // don't allow spawning objects without a model
if(cmd_argc < 3)
{
- print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
+ print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
return TRUE;
}
else if not(fexists(argv(2)))
{
- print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
+ print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
return TRUE;
}
e = sandbox_SpawnObject();
setmodel(e, argv(2));
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
-
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
return TRUE;
// ---------------- COMMAND: REMOVE OBJECT ----------------
- case "remove_object":
+ case "object_remove":
e = sandbox_EditObject_Get();
if(e != world)
{
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
- remove(e);
- e = world;
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
+ sandbox_RemoveObject(e);
return TRUE;
}
- print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
return TRUE;
- // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
- case "duplicate_object_copy":
- // copies customizable properties of the selected object to the clipboard
-
- e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
- if(e != world)
+ // ---------------- COMMAND: DUPLICATE OBJECT ----------------
+ case "object_duplicate":
+ switch(argv(2))
{
- if(self.object_clipboard)
- strunzone(self.object_clipboard);
- self.object_clipboard = strzone(sandbox_Storage_Save(e));
+ case "copy":
+ // copies customizable properties of the selected object to the clipboard
+ e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
+ if(e != world)
+ {
+ if(self.object_clipboard)
+ strunzone(self.object_clipboard);
+ self.object_clipboard = strzone(sandbox_Storage_Save(e));
- print_to(self, "Object copied to clipboard");
- return TRUE;
- }
+ print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
+ return TRUE;
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have edit rights over");
+ return TRUE;
- print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
- return TRUE;
+ case "paste":
+ // spawns a new object using the properties in the player's clipboard
+ if(!self.object_clipboard) // no object in clipboard
+ {
+ print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
+ return TRUE;
+ }
+ if(object_count >= autocvar_g_sandbox_editor_maxobjects)
+ {
+ print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
+ return TRUE;
+ }
- // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
- case "duplicate_object_paste":
- // spawns a new object using the properties in the player's clipboard
+ e = sandbox_SpawnObject();
+ sandbox_Storage_Load(e, self.object_clipboard);
- if(!self.object_clipboard) // no object in clipboard
+ print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
+ if(autocvar_g_sandbox_info > 0)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+ return TRUE;
+
+ // ---------------- COMMAND: CLAIM OBJECT ----------------
+ case "object_claim":
+ // if the player can edit an object but is not its owner, this can be used to claim that object
+ if(self.crypto_idfp == "")
{
- print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
+ print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
return TRUE;
}
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ if(e.crypto_idfp == self.crypto_idfp)
+ {
+ print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
+ return TRUE;
+ }
- e = sandbox_SpawnObject();
- sandbox_Storage_Load(e, self.object_clipboard);
-
- print_to(self, "Object pasted successfully");
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
-
+ if(e.crypto_idfp)
+ strunzone(e.crypto_idfp);
+ e.crypto_idfp = self.crypto_idfp;
+ print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
return TRUE;
// ---------------- COMMAND: ATTACH OBJECT ----------------
- case "attach_object":
+ case "object_attach":
switch(argv(2))
{
case "get":
if(e != world)
{
self.object_attach = e;
- print_to(self, "Object selected for attachment");
+ print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
return TRUE;
}
- print_to(self, "WARNING: Object could not be selected for attachment. Make sure you are facing an object that belongs to you");
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
return TRUE;
case "set":
if(self.object_attach == world)
{
- print_to(self, "WARNING: No object selected for attachment. Please select an object to be attached first.");
+ print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
return TRUE;
}
if(e != world)
{
sandbox_AttachObject_Set(self.object_attach, e, argv(3));
- print_to(self, "Object attached successfully");
+ print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
+ self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
return TRUE;
}
- print_to(self, "WARNING: Object could not be attached to the parent. Make sure you are facing an object that belongs to you");
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
return TRUE;
case "remove":
// removes e if it was attached
e = sandbox_EditObject_Get();
if(e != world)
+ {
sandbox_AttachObject_Remove(e);
+ print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
+ return TRUE;
+ }
+ print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
return TRUE;
}
return TRUE;
// ---------------- COMMAND: EDIT OBJECT ----------------
- case "edit_object":
- if(!argv(2) || !argv(3))
+ case "object_edit":
+ if(!argv(2))
{
- print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
+ print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
return TRUE;
}
e.damageforcescale = stof(argv(3));
break;
case "material":
- e.material = stof(argv(3));
+ if(e.material)
+ strunzone(e.material);
+ if(argv(3))
+ {
+ for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
+ precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
+ e.material = strzone(argv(3));
+ }
+ else
+ e.material = string_null; // no material
break;
default:
- print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
+ print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
break;
}
+ if(autocvar_g_sandbox_info > 1)
+ print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
return TRUE;
}
- print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
return TRUE;
// ---------------- COMMAND: DEFAULT ----------------
grab = TRUE;
if(Drag(e, grab)) // execute dragging
- {
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
return TRUE;
- }
return FALSE;
}
MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
- MUTATOR_ONADD
- {
- float i;
- for (i = 1; i <= 5; i++)
- {
- // precache material sounds
- precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
- precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
- precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
- precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));
- }
- }
-
return FALSE;
}