]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/sandbox.qc
Add a maximum number of objects each player can place at a time. By default, players...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
index 0c73c463b1c61c540a839adb14e68df8055755c5..6a9a7ed5869c1774c486a7dbad13467429eb3db3 100644 (file)
@@ -1,8 +1,61 @@
 .string object_clipboard;
+.entity object_attach;
+.float object_count;
+.float material;
+
+const float MATERIAL_NONE = 0;
+const float MATERIAL_METAL = 1;
+const float MATERIAL_STONE = 2;
+const float MATERIAL_WOOD = 3;
+const float MATERIAL_FLESH = 4;
+
+.float touch_timer;
+void sandbox_Object_Touch()
+{
+       // apply material impact effects
+
+       if(self.touch_timer > time)
+               return; // don't execute each frame
+       self.touch_timer = time + 0.1;
+
+       // make particle count and sound volume depend on impact speed
+       float intensity;
+       intensity = vlen(self.velocity) + vlen(other.velocity);
+       if(intensity) // avoid divisions by 0
+               intensity /= 2; // average the two velocities
+       if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
+               return; // impact not strong enough to do anything
+       // now offset intensity and apply it to the effects
+       intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
+       intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
+
+       switch(self.material)
+       {
+               case MATERIAL_METAL:
+                       sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+                       pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+                       break;
+               case MATERIAL_STONE:
+                       sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+                       pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+                       break;
+               case MATERIAL_WOOD:
+                       sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+                       pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+                       break;
+               case MATERIAL_FLESH:
+                       sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+                       pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+                       break;
+               default:
+                       break;
+       }
+}
 
-entity sandbox_EditObject()
+entity sandbox_EditObject_Get()
 {
        // returns the traced entity if the player can edit it, and world if not
+       // attached objects are SOLID_NOT and don't risk getting traced
 
        makevectors(self.v_angle);
        WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
@@ -12,6 +65,54 @@ entity sandbox_EditObject()
                return world;
 }
 
+void sandbox_EditObject_Scale(entity e, float f)
+{
+       e.scale = f;
+       if(e.scale)
+       {
+               e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
+               setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
+       }
+}
+
+.float old_movetype;
+void sandbox_AttachObject_Set(entity e, entity parent, string s)
+{
+       // attaches e to parent on string s
+
+       e.old_movetype = e.movetype; // persist this
+
+       e.movetype = MOVETYPE_FOLLOW;
+       e.solid = SOLID_NOT;
+       e.takedamage = DAMAGE_NO;
+
+       setattachment(e, parent, s);
+       e.owner = parent;
+}
+
+void sandbox_AttachObject_Remove(entity e)
+{
+       // detaches any object attached to e
+
+       entity head;
+       for(head = world; (head = find(head, classname, "object")); )
+       {
+               if(head.owner == e)
+               {
+                       head.movetype = head.old_movetype; // revert to previous physics
+                       head.solid = SOLID_BBOX;
+                       head.takedamage = DAMAGE_AIM;
+
+                       setattachment(head, world, "");
+                       head.owner = world;
+
+                       // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
+                       setorigin(head, e.origin);
+                       head.angles = e.angles;
+               }
+       }
+}
+
 entity sandbox_SpawnObject()
 {
        // spawn a new object with default properties
@@ -21,10 +122,14 @@ entity sandbox_SpawnObject()
        e.realowner = self;
        e.classname = "object";
        e.takedamage = DAMAGE_AIM;
+       e.damageforcescale = 1;
        e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
        e.movetype = MOVETYPE_TOSS;
        e.frame = 0;
        e.skin = 0;
+       e.material = MATERIAL_NONE;
+
+       e.touch = sandbox_Object_Touch;
 
        // set origin and direction based on player position and view angle
        makevectors(self.v_angle);
@@ -32,9 +137,55 @@ entity sandbox_SpawnObject()
        setorigin(e, trace_endpos);
        e.angles_y = self.v_angle_y;
 
+       self.object_count += 1;
+
        return e;
 }
 
+void sandbox_RemoveObject(entity e)
+{
+       remove(e);
+       e = world;
+
+       self.object_count -= 1;
+}
+
+string sandbox_Storage_Save(entity e)
+{
+       // save object properties
+       string s;
+
+       s = strcat(e.model, " ");
+       s = strcat(s, ftos(e.skin), " ");
+       s = strcat(s, ftos(e.alpha), " ");
+       s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
+       s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
+       s = strcat(s, ftos(e.frame), " ");
+       s = strcat(s, ftos(e.scale), " ");
+       s = strcat(s, ftos(e.movetype), " ");
+       s = strcat(s, ftos(e.damageforcescale), " ");
+       s = strcat(s, ftos(e.material), " ");
+
+       return s;
+}
+
+void sandbox_Storage_Load(entity e, string s)
+{
+       // load object properties
+       tokenize_console(s);
+
+       setmodel(e, argv(0));
+       e.skin = stof(argv(1));
+       e.alpha = stof(argv(2));
+       e.colormod = stov(argv(3));
+       e.glowmod = stov(argv(4));
+       e.frame = stof(argv(5));
+       sandbox_EditObject_Scale(e, stof(argv(6)));
+       e.movetype = stof(argv(7));
+       e.damageforcescale = stof(argv(8));
+       e.material = stof(argv(9));
+}
+
 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
 {
        if(MUTATOR_RETURNVALUE) // command was already handled?
@@ -59,11 +210,22 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
                                print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
                                print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
+                               print_to(self, "^7\"^2attach_object ^3property value^7\" attaches one object to another. Players can only attach their own objects");
+                               print_to(self, "^7Attachment properties for ^2attach_object^7:");
+                               print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
+                               print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
+                               print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
                                print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
                                print_to(self, "^7Object properties for ^2edit_object^7:");
-                               print_to(self, "^3skin ^7- changes the skin of the object");
-                               print_to(self, "^3frame ^7- object animation frame, for self-animated models");
-                               print_to(self, "^3physics ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+                               print_to(self, "^3skin value ^7- changes the skin of the object");
+                               print_to(self, "^3alpha value ^7- sets object transparency");
+                               print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
+                               print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
+                               print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
+                               print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
+                               print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+                               print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
+                               print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
                                print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
                                return TRUE;
 
@@ -99,7 +261,11 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
 
                        // ---------------- COMMAND: SPAWN OBJECT ----------------
                        case "spawn_object":
-                               // don't allow spawning objects without a model
+                               if(self.object_count >= autocvar_g_sandbox_maxplayerobjects)
+                               {
+                                       print_to(self, strcat("WARNING: Cannot spawn any more objects. Each player may have up to ^3", ftos(autocvar_g_sandbox_maxplayerobjects), " ^7objects at a time"));
+                                       return TRUE;
+                               }
                                if(cmd_argc < 3)
                                {
                                        print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
@@ -121,13 +287,12 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
 
                        // ---------------- COMMAND: REMOVE OBJECT ----------------
                        case "remove_object":
-                               e = sandbox_EditObject();
+                               e = sandbox_EditObject_Get();
                                if(e != world)
                                {
                                        if(autocvar_g_sandbox_info)
                                                print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
-                                       remove(e);
-                                       e = world;
+                                       sandbox_RemoveObject(e);
                                        return TRUE;
                                }
 
@@ -138,13 +303,12 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                        case "duplicate_object_copy":
                                // copies customizable properties of the selected object to the clipboard
 
-                               e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
+                               e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
                                if(e != world)
                                {
-                                       // set clipboard properties
                                        if(self.object_clipboard)
                                                strunzone(self.object_clipboard);
-                                       self.object_clipboard = strzone(strcat(e.model, " ", ftos(e.skin), " ", ftos(e.frame), " ", ftos(e.movetype)));
+                                       self.object_clipboard = strzone(sandbox_Storage_Save(e));
 
                                        print_to(self, "Object copied to clipboard");
                                        return TRUE;
@@ -162,22 +326,68 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                        print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
                                        return TRUE;
                                }
+                               if(self.object_count >= autocvar_g_sandbox_maxplayerobjects)
+                               {
+                                       print_to(self, strcat("WARNING: Cannot spawn any more objects. Each player may have up to ^3", ftos(autocvar_g_sandbox_maxplayerobjects), " ^7objects at a time"));
+                                       return TRUE;
+                               }
 
                                e = sandbox_SpawnObject();
-                               tokenize_console(self.object_clipboard);
-
-                               // apply clipboard properties
-                               setmodel(e, argv(0));
-                               e.skin = stof(argv(1));
-                               e.frame = stof(argv(2));
-                               e.movetype = stof(argv(3));
+                               sandbox_Storage_Load(e, self.object_clipboard);
 
-                               print_to(self, "Object pasted");
+                               print_to(self, "Object pasted successfully");
                                if(autocvar_g_sandbox_info)
                                        print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
 
                                return TRUE;
 
+                       // ---------------- COMMAND: ATTACH OBJECT ----------------
+                       case "attach_object":
+                               switch(argv(2))
+                               {
+                                       case "get":
+                                               // select e as the object as meant to be attached
+                                               e = sandbox_EditObject_Get();
+                                               if(e != world)
+                                               {
+                                                       self.object_attach = e;
+                                                       print_to(self, "Object selected for attachment");
+                                                       return TRUE;
+                                               }
+                                               print_to(self, "WARNING: Object could not be selected for attachment. Make sure you are facing an object that belongs to you");
+                                               return TRUE;
+                                       case "set":
+                                               if(self.object_attach == world)
+                                               {
+                                                       print_to(self, "WARNING: No object selected for attachment. Please select an object to be attached first.");
+                                                       return TRUE;
+                                               }
+
+                                               // attaches the previously selected object to e
+                                               e = sandbox_EditObject_Get();
+                                               if(e != world)
+                                               {
+                                                       sandbox_AttachObject_Set(self.object_attach, e, argv(3));
+                                                       print_to(self, "Object attached successfully");
+                                                       self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
+                                                       return TRUE;
+                                               }
+                                               print_to(self, "WARNING: Object could not be attached to the parent. Make sure you are facing an object that belongs to you");
+                                               return TRUE;
+                                       case "remove":
+                                               // removes e if it was attached
+                                               e = sandbox_EditObject_Get();
+                                               if(e != world)
+                                               {
+                                                       sandbox_AttachObject_Remove(e);
+                                                       print_to(self, "Child objects detached successfully");
+                                                       return TRUE;
+                                               }
+                                               print_to(self, "WARNING: Child objects could not be detached. Make sure you are facing an object that belongs to you");
+                                               return TRUE;
+                               }
+                               return TRUE;
+
                        // ---------------- COMMAND: EDIT OBJECT ----------------
                        case "edit_object":
                                if(!argv(2) || !argv(3))
@@ -186,7 +396,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                        return TRUE;
                                }
 
-                               e = sandbox_EditObject();
+                               e = sandbox_EditObject_Get();
                                if(e != world)
                                {
                                        switch(argv(2))
@@ -194,9 +404,21 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                case "skin":
                                                        e.skin = stof(argv(3));
                                                        break;
+                                               case "alpha":
+                                                       e.alpha = stof(argv(3));
+                                                       break;
+                                               case "color_main":
+                                                       e.colormod = stov(argv(3));
+                                                       break;
+                                               case "color_glow":
+                                                       e.glowmod = stov(argv(3));
+                                                       break;
                                                case "frame":
                                                        e.frame = stof(argv(3));
                                                        break;
+                                               case "scale":
+                                                       sandbox_EditObject_Scale(e, stof(argv(3)));
+                                                       break;
                                                case "physics":
                                                        switch(argv(3))
                                                        {
@@ -213,11 +435,16 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
                                                                        break;
                                                        }
                                                        break;
+                                               case "force":
+                                                       e.damageforcescale = stof(argv(3));
+                                                       break;
+                                               case "material":
+                                                       e.material = stof(argv(3));
+                                                       break;
                                                default:
                                                        print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
                                                        break;
                                        }
-
                                        return TRUE;
                                }
 
@@ -248,7 +475,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
        entity e;
        float grab;
 
-       e = sandbox_EditObject();
+       e = sandbox_EditObject_Get();
        if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
                grab = TRUE;
 
@@ -280,5 +507,19 @@ MUTATOR_DEFINITION(sandbox)
        MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
 
+       MUTATOR_ONADD
+       {
+               float i;
+               for (i = 1; i <= 5; i++)
+               {
+                       // precache material sounds
+                       precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
+                       precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
+                       precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
+                       precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));
+               }
+       }
+
        return FALSE;
 }
+