.string object_clipboard;
+.entity object_attach;
+.float object_count;
.float material;
const float MATERIAL_NONE = 0;
// make particle count and sound volume depend on impact speed
float intensity;
intensity = vlen(self.velocity) + vlen(other.velocity);
- if(intensity) // check this first to avoid divisions by 0
+ if(intensity) // avoid divisions by 0
intensity /= 2; // average the two velocities
if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
return; // impact not strong enough to do anything
// now offset intensity and apply it to the effects
+ intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
switch(self.material)
entity sandbox_EditObject_Get()
{
// returns the traced entity if the player can edit it, and world if not
+ // attached objects are SOLID_NOT and don't risk getting traced
makevectors(self.v_angle);
WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
}
}
+.float old_movetype;
+void sandbox_AttachObject_Set(entity e, entity parent, string s)
+{
+ // attaches e to parent on string s
+
+ e.old_movetype = e.movetype; // persist this
+
+ e.movetype = MOVETYPE_FOLLOW;
+ e.solid = SOLID_NOT;
+ e.takedamage = DAMAGE_NO;
+
+ setattachment(e, parent, s);
+ e.owner = parent;
+}
+
+void sandbox_AttachObject_Remove(entity e)
+{
+ // detaches any object attached to e
+
+ entity head;
+ for(head = world; (head = find(head, classname, "object")); )
+ {
+ if(head.owner == e)
+ {
+ head.movetype = head.old_movetype; // revert to previous physics
+ head.solid = SOLID_BBOX;
+ head.takedamage = DAMAGE_AIM;
+
+ setattachment(head, world, "");
+ head.owner = world;
+
+ // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
+ setorigin(head, e.origin);
+ head.angles = e.angles;
+ }
+ }
+}
+
entity sandbox_SpawnObject()
{
// spawn a new object with default properties
setorigin(e, trace_endpos);
e.angles_y = self.v_angle_y;
+ self.object_count += 1;
+
return e;
}
+void sandbox_RemoveObject(entity e)
+{
+ remove(e);
+ e = world;
+
+ self.object_count -= 1;
+}
+
string sandbox_Storage_Save(entity e)
{
// save object properties
print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
+ print_to(self, "^7\"^2attach_object ^3property value^7\" attaches one object to another. Players can only attach their own objects");
+ print_to(self, "^7Attachment properties for ^2attach_object^7:");
+ print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
+ print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
+ print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
print_to(self, "^7Object properties for ^2edit_object^7:");
print_to(self, "^3skin value ^7- changes the skin of the object");
// ---------------- COMMAND: SPAWN OBJECT ----------------
case "spawn_object":
- // don't allow spawning objects without a model
+ if(self.object_count >= autocvar_g_sandbox_maxplayerobjects)
+ {
+ print_to(self, strcat("WARNING: Cannot spawn any more objects. Each player may have up to ^3", ftos(autocvar_g_sandbox_maxplayerobjects), " ^7objects at a time"));
+ return TRUE;
+ }
if(cmd_argc < 3)
{
print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
{
if(autocvar_g_sandbox_info)
print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
- remove(e);
- e = world;
+ sandbox_RemoveObject(e);
return TRUE;
}
print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
return TRUE;
}
+ if(self.object_count >= autocvar_g_sandbox_maxplayerobjects)
+ {
+ print_to(self, strcat("WARNING: Cannot spawn any more objects. Each player may have up to ^3", ftos(autocvar_g_sandbox_maxplayerobjects), " ^7objects at a time"));
+ return TRUE;
+ }
e = sandbox_SpawnObject();
sandbox_Storage_Load(e, self.object_clipboard);
- print_to(self, "Object pasted");
+ print_to(self, "Object pasted successfully");
if(autocvar_g_sandbox_info)
print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
return TRUE;
+ // ---------------- COMMAND: ATTACH OBJECT ----------------
+ case "attach_object":
+ switch(argv(2))
+ {
+ case "get":
+ // select e as the object as meant to be attached
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ self.object_attach = e;
+ print_to(self, "Object selected for attachment");
+ return TRUE;
+ }
+ print_to(self, "WARNING: Object could not be selected for attachment. Make sure you are facing an object that belongs to you");
+ return TRUE;
+ case "set":
+ if(self.object_attach == world)
+ {
+ print_to(self, "WARNING: No object selected for attachment. Please select an object to be attached first.");
+ return TRUE;
+ }
+
+ // attaches the previously selected object to e
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ sandbox_AttachObject_Set(self.object_attach, e, argv(3));
+ print_to(self, "Object attached successfully");
+ self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
+ return TRUE;
+ }
+ print_to(self, "WARNING: Object could not be attached to the parent. Make sure you are facing an object that belongs to you");
+ return TRUE;
+ case "remove":
+ // removes e if it was attached
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ sandbox_AttachObject_Remove(e);
+ print_to(self, "Child objects detached successfully");
+ return TRUE;
+ }
+ print_to(self, "WARNING: Child objects could not be detached. Make sure you are facing an object that belongs to you");
+ return TRUE;
+ }
+ return TRUE;
+
// ---------------- COMMAND: EDIT OBJECT ----------------
case "edit_object":
if(!argv(2) || !argv(3))
print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
break;
}
-
return TRUE;
}