-.string clipboard_model;
-.float clipboard_movetype;
+.string object_clipboard;
+.entity object_attach;
+.float object_count;
+.float material;
+
+const float MATERIAL_NONE = 0;
+const float MATERIAL_METAL = 1;
+const float MATERIAL_STONE = 2;
+const float MATERIAL_WOOD = 3;
+const float MATERIAL_FLESH = 4;
+
+.float touch_timer;
+void sandbox_Object_Touch()
+{
+ // apply material impact effects
+
+ if(self.touch_timer > time)
+ return; // don't execute each frame
+ self.touch_timer = time + 0.1;
+
+ // make particle count and sound volume depend on impact speed
+ float intensity;
+ intensity = vlen(self.velocity) + vlen(other.velocity);
+ if(intensity) // avoid divisions by 0
+ intensity /= 2; // average the two velocities
+ if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
+ return; // impact not strong enough to do anything
+ // now offset intensity and apply it to the effects
+ intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
+ intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
+
+ switch(self.material)
+ {
+ case MATERIAL_METAL:
+ sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+ break;
+ case MATERIAL_STONE:
+ sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+ break;
+ case MATERIAL_WOOD:
+ sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+ break;
+ case MATERIAL_FLESH:
+ sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
+ pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+ break;
+ default:
+ break;
+ }
+}
-entity sandbox_EditObject()
+entity sandbox_EditObject_Get()
{
// returns the traced entity if the player can edit it, and world if not
+ // attached objects are SOLID_NOT and don't risk getting traced
makevectors(self.v_angle);
WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
return world;
}
+void sandbox_EditObject_Scale(entity e, float f)
+{
+ e.scale = f;
+ if(e.scale)
+ {
+ e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
+ setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
+ }
+}
+
+.float old_movetype;
+void sandbox_AttachObject_Set(entity e, entity parent, string s)
+{
+ // attaches e to parent on string s
+
+ e.old_movetype = e.movetype; // persist this
+
+ e.movetype = MOVETYPE_FOLLOW;
+ e.solid = SOLID_NOT;
+ e.takedamage = DAMAGE_NO;
+
+ setattachment(e, parent, s);
+ e.owner = parent;
+}
+
+void sandbox_AttachObject_Remove(entity e)
+{
+ // detaches any object attached to e
+
+ entity head;
+ for(head = world; (head = find(head, classname, "object")); )
+ {
+ if(head.owner == e)
+ {
+ head.movetype = head.old_movetype; // revert to previous physics
+ head.solid = SOLID_BBOX;
+ head.takedamage = DAMAGE_AIM;
+
+ setattachment(head, world, "");
+ head.owner = world;
+
+ // objects reset origin and angles when detached, so apply the parent's to prevent teleporting
+ setorigin(head, e.origin);
+ head.angles = e.angles;
+ }
+ }
+}
+
entity sandbox_SpawnObject()
{
// spawn a new object with default properties
e = spawn();
e.realowner = self;
e.classname = "object";
- e.takedamage = DAMAGE_NO;
+ e.takedamage = DAMAGE_AIM;
+ e.damageforcescale = 1;
+ e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
e.movetype = MOVETYPE_TOSS;
- e.solid = SOLID_BSP;
+ e.frame = 0;
+ e.skin = 0;
+ e.material = MATERIAL_NONE;
+
+ e.touch = sandbox_Object_Touch;
// set origin and direction based on player position and view angle
makevectors(self.v_angle);
setorigin(e, trace_endpos);
e.angles_y = self.v_angle_y;
+ self.object_count += 1;
+
return e;
}
+void sandbox_RemoveObject(entity e)
+{
+ remove(e);
+ e = world;
+
+ self.object_count -= 1;
+}
+
+string sandbox_Storage_Save(entity e)
+{
+ // save object properties
+ string s;
+
+ s = strcat(e.model, " ");
+ s = strcat(s, ftos(e.skin), " ");
+ s = strcat(s, ftos(e.alpha), " ");
+ s = strcat(s, sprintf("\"%.9v\"", e.colormod), " ");
+ s = strcat(s, sprintf("\"%.9v\"", e.glowmod), " ");
+ s = strcat(s, ftos(e.frame), " ");
+ s = strcat(s, ftos(e.scale), " ");
+ s = strcat(s, ftos(e.movetype), " ");
+ s = strcat(s, ftos(e.damageforcescale), " ");
+ s = strcat(s, ftos(e.material), " ");
+
+ return s;
+}
+
+void sandbox_Storage_Load(entity e, string s)
+{
+ // load object properties
+ tokenize_console(s);
+
+ setmodel(e, argv(0));
+ e.skin = stof(argv(1));
+ e.alpha = stof(argv(2));
+ e.colormod = stov(argv(3));
+ e.glowmod = stov(argv(4));
+ e.frame = stof(argv(5));
+ sandbox_EditObject_Scale(e, stof(argv(6)));
+ e.movetype = stof(argv(7));
+ e.damageforcescale = stof(argv(8));
+ e.material = stof(argv(9));
+}
+
MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
{
if(MUTATOR_RETURNVALUE) // command was already handled?
return TRUE;
}
- entity e;
- if(argv(1) == "help")
+ switch(argv(1))
{
- print_to(self, "You can use the following sandbox commands:");
- print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
- print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
- print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
- print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
- print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
- print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
- return TRUE;
- }
- else if(argv(1) == "spawn_item")
- {
- // only weapons are currently supported
-
- if(cmd_argc < 3)
- {
- print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
+ entity e;
+
+ // ---------------- COMMAND: HELP ----------------
+ case "help":
+ print_to(self, "You can use the following sandbox commands:");
+ print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
+ print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+ print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
+ print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
+ print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
+ print_to(self, "^7\"^2attach_object ^3property value^7\" attaches one object to another. Players can only attach their own objects");
+ print_to(self, "^7Attachment properties for ^2attach_object^7:");
+ print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
+ print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
+ print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
+ print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
+ print_to(self, "^7Object properties for ^2edit_object^7:");
+ print_to(self, "^3skin value ^7- changes the skin of the object");
+ print_to(self, "^3alpha value ^7- sets object transparency");
+ print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
+ print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
+ print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
+ print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
+ print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+ print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
+ print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
+ print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return TRUE;
- }
- // spawn a new item
- float i;
- makevectors(self.v_angle);
- WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
+ // ---------------- COMMAND: SPAWN ITEM ----------------
+ case "spawn_item":
+ // only weapons are currently supported
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- e = get_weaponinfo(i);
- if(e.netname == argv(2))
+ if(cmd_argc < 3)
{
- W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
+ print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
return TRUE;
}
- }
- print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
- return TRUE;
- }
- else if(argv(1) == "spawn_object")
- {
- // don't allow spawning objects without a model
- if(cmd_argc < 3)
- {
- print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
- return TRUE;
- }
- else if not(fexists(argv(2)))
- {
- print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
+ // spawn a new item
+ float i;
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
+
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ e = get_weaponinfo(i);
+ if(e.netname == argv(2))
+ {
+ W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
+ return TRUE;
+ }
+ }
+
+ print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
return TRUE;
- }
- e = sandbox_SpawnObject();
- setmodel(e, argv(2));
+ // ---------------- COMMAND: SPAWN OBJECT ----------------
+ case "spawn_object":
+ if(self.object_count >= autocvar_g_sandbox_maxplayerobjects)
+ {
+ print_to(self, strcat("WARNING: Cannot spawn any more objects. Each player may have up to ^3", ftos(autocvar_g_sandbox_maxplayerobjects), " ^7objects at a time"));
+ return TRUE;
+ }
+ if(cmd_argc < 3)
+ {
+ print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
+ return TRUE;
+ }
+ else if not(fexists(argv(2)))
+ {
+ print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
+ return TRUE;
+ }
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
+ e = sandbox_SpawnObject();
+ setmodel(e, argv(2));
- return TRUE;
- }
- else if(argv(1) == "remove_object")
- {
- e = sandbox_EditObject();
- if(e != world)
- {
if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
- remove(e);
- e = world;
+ print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
+
return TRUE;
- }
- print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
- return TRUE;
- }
- else if(argv(1) == "duplicate_object_copy")
- {
- // copies customizable properties of the selected object to the clipboard
+ // ---------------- COMMAND: REMOVE OBJECT ----------------
+ case "remove_object":
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
+ sandbox_RemoveObject(e);
+ return TRUE;
+ }
+
+ print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
+ return TRUE;
+
+ // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
+ case "duplicate_object_copy":
+ // copies customizable properties of the selected object to the clipboard
- e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
- if(e != world)
- {
- // -------- COPY PROPERTIES --------
- self.clipboard_model = e.model;
- self.clipboard_movetype = e.movetype;
- // -------- COPY PROPERTIES --------
+ e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
+ if(e != world)
+ {
+ if(self.object_clipboard)
+ strunzone(self.object_clipboard);
+ self.object_clipboard = strzone(sandbox_Storage_Save(e));
- print_to(self, "Object copied to clipboard");
+ print_to(self, "Object copied to clipboard");
+ return TRUE;
+ }
+
+ print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
return TRUE;
- }
- print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
- return TRUE;
- }
- else if(argv(1) == "duplicate_object_paste")
- {
- // spawns a new object using the properties in the player's clipboard
+ // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
+ case "duplicate_object_paste":
+ // spawns a new object using the properties in the player's clipboard
+
+ if(!self.object_clipboard) // no object in clipboard
+ {
+ print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
+ return TRUE;
+ }
+ if(self.object_count >= autocvar_g_sandbox_maxplayerobjects)
+ {
+ print_to(self, strcat("WARNING: Cannot spawn any more objects. Each player may have up to ^3", ftos(autocvar_g_sandbox_maxplayerobjects), " ^7objects at a time"));
+ return TRUE;
+ }
+
+ e = sandbox_SpawnObject();
+ sandbox_Storage_Load(e, self.object_clipboard);
+
+ print_to(self, "Object pasted successfully");
+ if(autocvar_g_sandbox_info)
+ print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
- if(self.clipboard_model == "") // no object in clipboard
- {
- print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
return TRUE;
- }
- e = sandbox_SpawnObject();
+ // ---------------- COMMAND: ATTACH OBJECT ----------------
+ case "attach_object":
+ switch(argv(2))
+ {
+ case "get":
+ // select e as the object as meant to be attached
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ self.object_attach = e;
+ print_to(self, "Object selected for attachment");
+ return TRUE;
+ }
+ print_to(self, "WARNING: Object could not be selected for attachment. Make sure you are facing an object that belongs to you");
+ return TRUE;
+ case "set":
+ if(self.object_attach == world)
+ {
+ print_to(self, "WARNING: No object selected for attachment. Please select an object to be attached first.");
+ return TRUE;
+ }
+
+ // attaches the previously selected object to e
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ sandbox_AttachObject_Set(self.object_attach, e, argv(3));
+ print_to(self, "Object attached successfully");
+ self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
+ return TRUE;
+ }
+ print_to(self, "WARNING: Object could not be attached to the parent. Make sure you are facing an object that belongs to you");
+ return TRUE;
+ case "remove":
+ // removes e if it was attached
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ sandbox_AttachObject_Remove(e);
+ print_to(self, "Child objects detached successfully");
+ return TRUE;
+ }
+ print_to(self, "WARNING: Child objects could not be detached. Make sure you are facing an object that belongs to you");
+ return TRUE;
+ }
+ return TRUE;
- // -------- PASTE PROPERTIES --------
- setmodel(e, self.clipboard_model);
- e.movetype = self.clipboard_movetype;
- // -------- PASTE PROPERTIES --------
+ // ---------------- COMMAND: EDIT OBJECT ----------------
+ case "edit_object":
+ if(!argv(2) || !argv(3))
+ {
+ print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
+ return TRUE;
+ }
- print_to(self, "Object pasted");
- if(autocvar_g_sandbox_info)
- print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
+ e = sandbox_EditObject_Get();
+ if(e != world)
+ {
+ switch(argv(2))
+ {
+ case "skin":
+ e.skin = stof(argv(3));
+ break;
+ case "alpha":
+ e.alpha = stof(argv(3));
+ break;
+ case "color_main":
+ e.colormod = stov(argv(3));
+ break;
+ case "color_glow":
+ e.glowmod = stov(argv(3));
+ break;
+ case "frame":
+ e.frame = stof(argv(3));
+ break;
+ case "scale":
+ sandbox_EditObject_Scale(e, stof(argv(3)));
+ break;
+ case "physics":
+ switch(argv(3))
+ {
+ case "0": // static
+ e.movetype = MOVETYPE_NONE;
+ break;
+ case "1": // movable
+ e.movetype = MOVETYPE_TOSS;
+ break;
+ case "2": // physical
+ e.movetype = MOVETYPE_PHYSICS;
+ break;
+ default:
+ break;
+ }
+ break;
+ case "force":
+ e.damageforcescale = stof(argv(3));
+ break;
+ case "material":
+ e.material = stof(argv(3));
+ break;
+ default:
+ print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
+ break;
+ }
+ return TRUE;
+ }
- return TRUE;
- }
- else
- {
- print_to(self, "Invalid command. For usage information, type 'sandbox help'");
- return TRUE;
+ print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
+ return TRUE;
+
+ // ---------------- COMMAND: DEFAULT ----------------
+ default:
+ print_to(self, "Invalid command. For usage information, type 'sandbox help'");
+ return TRUE;
}
}
return FALSE;
entity e;
float grab;
- e = sandbox_EditObject();
+ e = sandbox_EditObject_Get();
if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
grab = TRUE;
return FALSE;
}
+MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
+{
+ // unzone the player's clipboard if it's not empty
+ if(self.object_clipboard)
+ {
+ strunzone(self.object_clipboard);
+ self.object_clipboard = string_null;
+ }
+
+ return FALSE;
+}
+
MUTATOR_DEFINITION(sandbox)
{
MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
- return 0;
+ MUTATOR_ONADD
+ {
+ float i;
+ for (i = 1; i <= 5; i++)
+ {
+ // precache material sounds
+ precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
+ precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
+ precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
+ precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));
+ }
+ }
+
+ return FALSE;
}
+