print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
+ print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information");
print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return TRUE;
print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
return TRUE;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have edit rights over");
+ print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
return TRUE;
case "paste":
{
case "mesh":
string tags;
- for(i = 0; gettaginfo(e, i); i++)
+ for(i = 1; gettaginfo(e, i); i++)
tags = strcat(tags, "^5", gettaginfo_name, "^7, ");
print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags));
return TRUE;