node = pathlib_nodeatpoint(where);
if(node)
{
+ #ifdef TURRET_DEBUG
mark_error(where, 60);
+ #endif
return node;
}
float pathlib_makenode_adaptive(entity parent,vector start, vector to, vector goal,float cost)
{
entity node;
- float h,g,f,doedge;
+ float h,g,f,doedge = 0;
vector where;
++pathlib_searched_cnt;
return 0;
}
+float buildpath_nodefilter_none(vector n,vector c,vector p)
+{
+ return 0;
+}
+
entity path_build(entity next, vector where, entity prev, entity start)
{
entity path;