-#ifndef PATHLIB_H
-#define PATHLIB_H
-
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../../common/util-pre.qh"
- #include "../sys-pre.qh"
- #include "../../dpdefs/progsdefs.qc"
- #include "../../dpdefs/dpextensions.qc"
- #include "../sys-post.qh"
- #include "../../warpzonelib/anglestransform.qh"
- #include "../../warpzonelib/mathlib.qh"
- #include "../../warpzonelib/common.qh"
- #include "../../warpzonelib/util_server.qh"
- #include "../../warpzonelib/server.qh"
- #include "../../common/constants.qh"
- #include "../../common/stats.qh"
- #include "../../common/teams.qh"
- #include "../../common/util.qh"
- #include "../../common/nades.qh"
- #include "../../common/buffs.qh"
- #include "../../common/test.qh"
- #include "../../common/counting.qh"
- #include "../../common/urllib.qh"
- #include "../../common/command/markup.qh"
- #include "../../common/command/rpn.qh"
- #include "../../common/command/generic.qh"
- #include "../../common/command/shared_defs.qh"
- #include "../../common/net_notice.qh"
- #include "../../common/animdecide.qh"
- #include "../../common/monsters/monsters.qh"
- #include "../../common/monsters/sv_monsters.qh"
- #include "../../common/monsters/spawn.qh"
- #include "../../common/weapons/config.qh"
- #include "../../common/weapons/weapons.qh"
- #include "../weapons/accuracy.qh"
- #include "../weapons/common.qh"
- #include "../weapons/csqcprojectile.qh"
- #include "../weapons/hitplot.qh"
- #include "../weapons/selection.qh"
- #include "../weapons/spawning.qh"
- #include "../weapons/throwing.qh"
- #include "../weapons/tracing.qh"
- #include "../weapons/weaponstats.qh"
- #include "../weapons/weaponsystem.qh"
- #include "../t_items.qh"
- #include "../autocvars.qh"
- #include "../constants.qh"
- #include "../defs.qh"
- #include "../../common/notifications.qh"
- #include "../../common/deathtypes.qh"
- #include "../mutators/mutators_include.qh"
- #include "../tturrets/include/turrets_early.qh"
- #include "../vehicles/vehicles_def.qh"
- #include "../campaign.qh"
- #include "../../common/campaign_common.qh"
- #include "../../common/mapinfo.qh"
- #include "../command/common.qh"
- #include "../command/banning.qh"
- #include "../command/radarmap.qh"
- #include "../command/vote.qh"
- #include "../command/getreplies.qh"
- #include "../command/cmd.qh"
- #include "../command/sv_cmd.qh"
- #include "../../common/csqcmodel_settings.qh"
- #include "../../csqcmodellib/common.qh"
- #include "../../csqcmodellib/sv_model.qh"
- #include "../anticheat.qh"
- #include "../cheats.qh"
- #include "../../common/playerstats.qh"
- #include "../portals.qh"
- #include "../g_hook.qh"
- #include "../scores.qh"
- #include "../spawnpoints.qh"
- #include "../mapvoting.qh"
- #include "../ipban.qh"
- #include "../race.qh"
- #include "../antilag.qh"
- #include "../playerdemo.qh"
- #include "../round_handler.qh"
- #include "../item_key.qh"
- #include "../secret.qh"
-#endif
+#pragma once
+#ifndef DEBUGPATHING
+ #define DEBUGPATHING 0
+#endif
.entity pathlib_list;
.entity path_next;
.entity path_prev;
#define inwater(point) (pointcontents(point) == CONTENT_WATER)
-#define medium spawnshieldtime
+.int medium;
const vector PLIB_FORWARD = '0 1 0';
//#define PLIB_BACK '0 -1 0'
const vector PLIB_RIGHT = '1 0 0';
//#define PLIB_LEFT '-1 0 0'
-#define DEBUGPATHING
-#ifdef DEBUGPATHING
+#if DEBUGPATHING
void pathlib_showpath(entity start);
void pathlib_showpath2(entity path);
#endif
.float pathlib_node_c;
const float pathlib_node_edgeflag_unknown = 0;
-const float pathlib_node_edgeflag_left = 2;
-const float pathlib_node_edgeflag_right = 4;
-const float pathlib_node_edgeflag_forward = 8;
-const float pathlib_node_edgeflag_back = 16;
-const float pathlib_node_edgeflag_backleft = 32;
-const float pathlib_node_edgeflag_backright = 64;
-const float pathlib_node_edgeflag_forwardleft = 128;
-const float pathlib_node_edgeflag_forwardright = 256;
-const float pathlib_node_edgeflag_none = 512;
+const float pathlib_node_edgeflag_left = BIT(1);
+const float pathlib_node_edgeflag_right = BIT(2);
+const float pathlib_node_edgeflag_forward = BIT(3);
+const float pathlib_node_edgeflag_back = BIT(4);
+const float pathlib_node_edgeflag_backleft = BIT(5);
+const float pathlib_node_edgeflag_backright = BIT(6);
+const float pathlib_node_edgeflag_forwardleft = BIT(7);
+const float pathlib_node_edgeflag_forwardright = BIT(8);
+const float pathlib_node_edgeflag_none = BIT(9);
.float pathlib_node_edgeflags;
float pathlib_open_cnt;
float pathlib_made_cnt;
float pathlib_merge_cnt;
float pathlib_searched_cnt;
-float pathlib_bestopen_seached;
+float pathlib_bestopen_searched;
float pathlib_bestcash_hits;
float pathlib_bestcash_saved;
float pathlib_gridsize;
vector tile_check_up;
vector tile_check_down;
float tile_check_size;
-float tile_check_cross(vector where);
-float tile_check_plus(vector where);
-float tile_check_star(vector where);
-var float tile_check(vector where);
+float tile_check_cross(entity this, vector where);
+float tile_check_plus(entity this, vector where);
+float tile_check_star(entity this, vector where);
+var float tile_check(entity this, vector where);
float movenode_stepsize;
vector movenode_stepup;
vector movenode_boxmin;
float pathlib_movenode_goodnode;
-vector pathlib_wateroutnode(vector start, vector end, float doedge);
-vector pathlib_swimnode(vector start, vector end, float doedge);
-vector pathlib_flynode(vector start, vector end, float doedge);
-vector pathlib_walknode(vector start, vector end, float doedge);
-var vector pathlib_movenode(vector start, vector end, float doedge);
+vector pathlib_wateroutnode(entity this, vector start, vector end, float doedge);
+vector pathlib_swimnode(entity this, vector start, vector end, float doedge);
+vector pathlib_flynode(entity this, vector start, vector end, float doedge);
+vector pathlib_walknode(entity this, vector start, vector end, float doedge);
+var vector pathlib_movenode(entity this, vector start, vector end, float doedge);
float pathlib_expandnode_star(entity node, vector start, vector goal);
float pathlib_expandnode_box(entity node, vector start, vector goal);
var float buildpath_nodefilter(vector n,vector c,vector p);
var float pathlib_wpp_waypointcallback(entity wp, entity wp_prev);
-
-#ifdef DEBUGPATHING
- #include "debug.qc"
-#endif
-
-#include "utility.qc"
-#include "movenode.qc"
-#include "costs.qc"
-#include "expandnode.qc"
-#include "main.qc"
-#include "path_waypoint.qc"
-#endif
\ No newline at end of file