}
float tile_check_cross(vector where)
-{
+{SELFPARAM();
vector p,f,r;
f = PLIB_FORWARD * tile_check_size;
}
float tile_check_plus(vector where)
-{
+{SELFPARAM();
vector p,f,r;
f = PLIB_FORWARD * tile_check_size;
}
float tile_check_plus2(vector where)
-{
+{SELFPARAM();
vector p,f,r;
float i = 0, e = 0;