#endif
var vector pathlib_movenode(vector start,vector end,float doedge);
-vector pathlib_wateroutnode(vector start,vector end)
+vector pathlib_wateroutnode(vector start,vector end,float doedge)
{
vector surface;
return end;
}
-vector pathlib_swimnode(vector start,vector end)
+vector pathlib_swimnode(vector start,vector end,float doedge)
{
pathlib_movenode_goodnode = 0;