clone.dphitcontentsmask = this.dphitcontentsmask;
clone.death_time = this.death_time;
clone.pain_finished = this.pain_finished;
- SetResourceAmountExplicit(clone, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH));
- SetResourceAmountExplicit(clone, RESOURCE_ARMOR, GetResourceAmount(this, RESOURCE_ARMOR));
+ SetResourceAmount(clone, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH));
+ SetResourceAmount(clone, RESOURCE_ARMOR, GetResourceAmount(this, RESOURCE_ARMOR));
clone.armortype = this.armortype;
clone.model = this.model;
clone.modelindex = this.modelindex;