void PlayerStats_EndMatch(float finished)
{
entity p;
- PlayerScore_Sort(score_dummyfield, 0);
- PlayerScore_Sort(scoreboard_pos, 1);
+ PlayerScore_Sort(score_dummyfield, 0, 0);
+ PlayerScore_Sort(scoreboard_pos, 1, 1);
FOR_EACH_CLIENT(p) // spectators intentionally not included
{
//PlayerStats_Accuracy(p); // stats are already written with PlayerStats_AddGlobalInfo(entity), don't double them up.