s = string_null;
if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
s = e.crypto_idfp;
- else if(clienttype(e) == CLIENTTYPE_BOT)
+ else if(IS_BOT_CLIENT(e))
s = sprintf("bot#%g#%s", skill, e.cleanname);
if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
{
- if(clienttype(e) == CLIENTTYPE_BOT)
+ if(IS_BOT_CLIENT(e))
s = sprintf("bot#%d", e.playerid);
else
s = sprintf("player#%d", e.playerid);
db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
- if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
+ if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
if(teamplay)
PlayerStats_Accuracy(p);
- if(clienttype(p) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(p))
{
if(p.latency_cnt)
{