PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
PlayerStats_AddEvent(PLAYERSTATS_JOINS);
PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
+ PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
PlayerStats_AddEvent(PLAYERSTATS_RANK);
// accuracy stats
s = string_null;
if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
s = e.crypto_idfp;
- else if(clienttype(e) == CLIENTTYPE_BOT)
+ else if(IS_BOT_CLIENT(e))
s = sprintf("bot#%g#%s", skill, e.cleanname);
if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
{
- if(clienttype(e) == CLIENTTYPE_BOT)
+ if(IS_BOT_CLIENT(e))
s = sprintf("bot#%d", e.playerid);
else
s = sprintf("player#%d", e.playerid);
}
}
-void PlayerStats_Event(entity e, string event_id, float value)
+float PlayerStats_Event(entity e, string event_id, float value)
{
if((e.playerstats_id == "") || playerstats_db < 0)
- return;
+ return 0;
string key;
float val;
val = stof(db_get(playerstats_db, key));
val += value;
db_put(playerstats_db, key, ftos(val));
+ return val;
}
void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn't this remain unused?
db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
- if(p.cvar_cl_allow_uid2name == 1 || clienttype(p) == CLIENTTYPE_BOT)
+ if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
if(teamplay)
PlayerStats_Accuracy(p);
- if(clienttype(p) == CLIENTTYPE_REAL)
+ if(IS_REAL_CLIENT(p))
{
if(p.latency_cnt)
{