void PlayerStats_AddEvent(string event_id);
// call on each event to track, or at player disconnect OR match end for "global stuff"
-void PlayerStats_Event(entity e, string event_id, float value);
+float PlayerStats_Event(entity e, string event_id, float value);
// add a team score
-void PlayerStats_TeamScore(float t, string event_id, float value);
+float PlayerStats_TeamScore(float t, string event_id, float value);
// call at game over
void PlayerStats_Shutdown(); // send stats to the server