]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/portals.qc
weapons: fix being able to switch to no weapon
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / portals.qc
index 9b1d7194f9555587bb42fcda6e0d01d589c168fc..8d6f9dc70ea760fc45c7a27bdb97b6d8e5af5a04 100644 (file)
@@ -53,7 +53,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
         */
 
        // PLAYERS use different math
-#ifndef POSITIVE_PITCH_IS_DOWN
+#if !(POSITIVE_PITCH_IS_DOWN)
        ang.x = -ang.x;
 #endif
 
@@ -94,7 +94,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
                //print("GOOD path: ", vtos(ang), "\n");
        }
 
-#ifndef POSITIVE_PITCH_IS_DOWN
+#if !(POSITIVE_PITCH_IS_DOWN)
        ang.x = -ang.x;
 #endif
        ang.z = vangle.z;
@@ -624,8 +624,7 @@ entity Portal_Spawn(entity own, vector org, vector ang)
        if(!CheckWireframeBox(own, org - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
                return world;
 
-       portal = spawn();
-       portal.classname = "portal";
+       portal = new(portal);
        portal.aiment = own;
        setorigin(portal, org);
        portal.mangle = ang;