checkpoint_passed();
}
-float race_waypointsprite_visible_for_player(entity e)
-{SELFPARAM();
- if(e.race_checkpoint == -1 || self.owner.race_checkpoint == -2)
+bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
+{
+ if(view.race_checkpoint == -1 || this.owner.race_checkpoint == -2)
return true;
- else if(e.race_checkpoint == self.owner.race_checkpoint)
+ else if(view.race_checkpoint == this.owner.race_checkpoint)
return true;
else
return false;