// scores
const float ST_RACE_LAPS = 1;
+int autocvar_g_cts_send_rankings_cnt = 15;
+
bool g_race_qualifying;
float speedaward_lastsent;
void race_PreparePlayer(entity this);
void race_send_recordtime(float msg);
void race_send_speedaward(float msg);
+void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage);
float speedaward_speed;
string speedaward_holder;
void race_send_speedaward_alltimebest(float msg);
+void race_send_rankings_cnt(float msg);
+
void race_SendRankings(float pos, float prevpos, float del, float msg);
void race_RetractPlayer(entity this);
void race_InitSpectator();
+
+spawnfunc(target_checkpoint);