-#ifndef RACE_H
-#define RACE_H
+#pragma once
+
+float race_teams;
+
+// scores
+const float ST_RACE_LAPS = 1;
+const float SP_RACE_LAPS = 4;
+const float SP_RACE_TIME = 5;
+const float SP_RACE_FASTEST = 6;
+
+bool g_race_qualifying;
+
+float speedaward_lastsent;
+float speedaward_lastupdate;
float race_spawns;
float race_highest_place_spawn; // number of places; a place higher gets spawned at 0
void race_RetractPlayer();
-#endif
+void race_InitSpectator();