#ifndef RACE_H
#define RACE_H
+bool g_race_qualifying;
+
+float speedaward_lastsent;
+float speedaward_lastupdate;
+
float race_spawns;
float race_highest_place_spawn; // number of places; a place higher gets spawned at 0
float race_lowest_place_spawn; // where to spawn in qualifying
void race_RetractPlayer();
+void race_InitSpectator();
+
#endif