#include "round_handler.qh"
-#include <server/world.qh>
-#include "campaign.qh"
-#include "command/vote.qh"
#include <common/mapobjects/triggers.qh>
-#include "../common/util.qh"
+#include <common/util.qh>
+#include <server/campaign.qh>
+#include <server/command/vote.qh>
+#include <server/world.qh>
void round_handler_Think(entity this)
{
backtrace("Can't spawn round_handler again!");
return;
}
- entity this = round_handler = new(round_handler);
+ entity this = round_handler = new_pure(round_handler);
setthink(this, round_handler_FirstThink);
this.canRoundStart = canRoundStart_func;