vector RuneColormod(float r)
{
- vector _color;
+ vector _color = '255 0 255';
+
if(r == RUNE_STRENGTH)
_color = '255 0 0';
if(r == RUNE_DEFENSE)
// count runes my owner holds
rcount = 0;
rune = find(world, classname, "rune");
+ rnum = -1;
while(rune)
{
if(rune.owner == self.owner)
if(!arunes && !trunes)
return f - 1 + autocvar_g_runematch_frags_norune; // don't give points to players when no runes are involved.
+ newfrags = 0;
if(arunes)
{ // got a kill while holding runes
newfrags = newfrags + autocvar_g_runematch_frags_killedby_runeholder;//5;