-#ifndef SCORES_H
-#define SCORES_H
+#pragma once
-#include "../common/constants.qh"
+#include <common/constants.qh>
-entity scores_initialized; // non-world when scores labels/rules have been set
+entity scores_initialized; // non-NULL when scores labels/rules have been set
.float scores[MAX_SCORE];
.float teamscores[MAX_TEAMSCORE];
.float scoreboard_pos;
/**
* Sets the following results for the current scores entities.
*/
-void WinningConditionHelper();
+void WinningConditionHelper(entity this);
float WinningConditionHelper_topscore; ///< highest score
float WinningConditionHelper_secondscore; ///< second highest score
float WinningConditionHelper_winnerteam; ///< the color of the winning team, or -1 if none
float WinningConditionHelper_secondteam; ///< the color of the second team, or -1 if none
float WinningConditionHelper_equality; ///< we have no winner
-entity WinningConditionHelper_winner; ///< the winning player, or world if none
-entity WinningConditionHelper_second; ///< the second player, or world if none
+entity WinningConditionHelper_winner; ///< the winning player, or NULL if none
+entity WinningConditionHelper_second; ///< the second player, or NULL if none
float WinningConditionHelper_lowerisbetter; ///< lower is better, duh
float WinningConditionHelper_zeroisworst; ///< zero is worst, duh
#define WINNINGCONDITIONHELPER_LOWERISBETTER_WORST 999999999
/**
* Returns score strings for eventlog etc.
- * When called with world, or 0, as argument, they return the labels in the
+ * When called with NULL, or 0, as argument, they return the labels in the
* same order.
* The strings are comma separated; labels that end with !! designate primary,
* labels that end with ! designate high priority.
* nospectators: exclude spectators
*/
entity PlayerScore_Sort(.float field, float teams, float strict, float nospectators);
-#endif