#include "scores_rules.qh"
-#include "cl_client.qh"
+#include "client.qh"
#include "scores.qh"
+int ScoreRules_teams;
+
void CheckAllowedTeams (entity for_whom);
int NumTeams(int teams)
{
- return (teams & BIT(0)) + (teams & BIT(1)) + (teams & BIT(2)) + (teams & BIT(3));
+ return boolean(teams & BIT(0)) + boolean(teams & BIT(1)) + boolean(teams & BIT(2)) + boolean(teams & BIT(3));
+}
+
+int AvailableTeams()
+{
+ return NumTeams(ScoreRules_teams);
+ // NOTE: this method is unreliable, as forced teams set the c* globals to weird values
+ //return boolean(c1 >= 0) + boolean(c2 >= 0) + boolean(c3 >= 0) + boolean(c4 >= 0);
}
-// NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE
+// NOTE: ST_constants may not be >= MAX_TEAMSCORE
// scores that should be in all modes:
-int ScoreRules_teams;
void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
{
- float i;
- for(i = 0; i < MAX_SCORE; ++i)
- ScoreInfo_SetLabel_PlayerScore(i, "", 0);
- for(i = 0; i < MAX_TEAMSCORE; ++i)
+ FOREACH(Scores, true, {
+ ScoreInfo_SetLabel_PlayerScore(it, "", 0);
+ });
+ for(int i = 0; i < MAX_TEAMSCORE; ++i)
ScoreInfo_SetLabel_TeamScore(i, "", 0);
ScoreRules_teams = teams;
if(score_enabled)
ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
- ScoreInfo_SetLabel_PlayerScore(SP_DMG, "damage", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "damagetaken", SFL_LOWER_IS_BETTER);
+ ScoreInfo_SetLabel_PlayerScore(SP_DMG, "dmg", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "dmgtaken", SFL_LOWER_IS_BETTER);
+ ScoreInfo_SetLabel_PlayerScore(SP_ELO, "elo", 0);
}
void ScoreRules_basics_end()
{