#include "spawnpoints.qh"
-#include "_all.qh"
-#include "mutators/mutators_include.qh"
+#include "mutators/all.qh"
#include "g_world.qh"
#include "race.qh"
#include "../common/constants.qh"
#include "../common/teams.qh"
+#include "../common/triggers/subs.qh"
#include "../common/util.qh"
-#include "../warpzonelib/util_server.qh"
+#include "../lib/warpzone/common.qh"
+#include "../lib/warpzone/util_server.qh"
-float SpawnPoint_Send(entity to, int sf)
+bool SpawnPoint_Send(entity this, entity to, int sf)
{
- WriteByte(MSG_ENTITY, ENT_CLIENT_SPAWNPOINT);
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_SPAWNPOINT);
WriteByte(MSG_ENTITY, self.team);
- WriteShort(MSG_ENTITY, self.origin.x);
- WriteShort(MSG_ENTITY, self.origin.y);
- WriteShort(MSG_ENTITY, self.origin.z);
+ WriteCoord(MSG_ENTITY, self.origin.x);
+ WriteCoord(MSG_ENTITY, self.origin.y);
+ WriteCoord(MSG_ENTITY, self.origin.z);
return true;
}
-float SpawnEvent_Send(entity to, int sf)
+bool SpawnEvent_Send(entity this, entity to, int sf)
{
float send;
- WriteByte(MSG_ENTITY, ENT_CLIENT_SPAWNEVENT);
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_SPAWNEVENT);
if(autocvar_g_spawn_alloweffects)
{
- WriteByte(MSG_ENTITY, num_for_edict(self.owner));
- WriteShort(MSG_ENTITY, self.owner.origin.x);
- WriteShort(MSG_ENTITY, self.owner.origin.y);
- WriteShort(MSG_ENTITY, self.owner.origin.z);
+ WriteByte(MSG_ENTITY, etof(this.owner));
+ WriteCoord(MSG_ENTITY, this.owner.origin.x);
+ WriteCoord(MSG_ENTITY, this.owner.origin.y);
+ WriteCoord(MSG_ENTITY, this.owner.origin.z);
send = true;
}
- else if((to == self.owner) || (IS_SPEC(to) && (to.enemy == self.owner)) )
+ else if((to == this.owner) || (IS_SPEC(to) && (to.enemy == this.owner)) )
{
WriteByte(MSG_ENTITY, 0);
send = true;
return send;
}
-void spawnpoint_use()
+.vector spawnpoint_prevorigin;
+void spawnpoint_think()
{
+ SELFPARAM();
+ self.nextthink = time + 0.1;
+ if(self.origin != self.spawnpoint_prevorigin)
+ {
+ self.spawnpoint_prevorigin = self.origin;
+ self.SendFlags |= 1;
+ }
+}
+
+void spawnpoint_use()
+{SELFPARAM();
if(teamplay)
if(have_team_spawns > 0)
{
self.team = activator.team;
some_spawn_has_been_used = 1;
}
- print("spawnpoint was used!\n");
+ //LOG_INFO("spawnpoint was used!\n");
}
void relocate_spawnpoint()
-{
+{SELFPARAM();
// nudge off the floor
setorigin(self, self.origin + '0 0 1');
self.maxs = PL_MAX_CONST;
if (!move_out_of_solid(self))
objerror("could not get out of solid at all!");
- print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
- print(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x));
- print(" ", ftos(self.origin.y - o.y));
- print(" ", ftos(self.origin.z - o.z), "'\n");
+ LOG_INFO("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
+ LOG_INFO(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x));
+ LOG_INFO(" ", ftos(self.origin.y - o.y));
+ LOG_INFO(" ", ftos(self.origin.z - o.z), "'\n");
if (autocvar_g_spawnpoints_auto_move_out_of_solid)
{
if (!spawnpoint_nag)
- print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
+ LOG_INFO("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
spawnpoint_nag = 1;
}
else
}
self.use = spawnpoint_use;
+ self.think = spawnpoint_think;
+ self.nextthink = time + 0.5 + random() * 2; // shouldn't need it for a little second
self.team_saved = self.team;
if (!self.cnt)
self.cnt = 1;
{
// show where spawnpoints point at too
makevectors(self.angles);
- entity e;
- e = spawn();
- e.classname = "info_player_foo";
+ entity e = new(info_player_foo);
setorigin(e, self.origin + v_forward * 24);
setsize(e, '-8 -8 -8', '8 8 8');
e.solid = SOLID_TRIGGER;
{ Net_LinkEntity(self, false, 0, SpawnPoint_Send); }
}
-void spawnfunc_info_player_survivor (void)
+spawnfunc(info_player_survivor)
{
- spawnfunc_info_player_deathmatch();
+ spawnfunc_info_player_deathmatch(this);
}
-void spawnfunc_info_player_start (void)
+spawnfunc(info_player_start)
{
- spawnfunc_info_player_deathmatch();
+ spawnfunc_info_player_deathmatch(this);
}
-void spawnfunc_info_player_deathmatch (void)
+spawnfunc(info_player_deathmatch)
{
self.classname = "info_player_deathmatch";
relocate_spawnpoint();
}
+/*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
+Starting point for a player in team one (Red).
+Keys: "angle" viewing angle when spawning. */
+spawnfunc(info_player_team1)
+{
+ this.team = NUM_TEAM_1; // red
+ spawnfunc_info_player_deathmatch(this);
+}
+
+
+/*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
+Starting point for a player in team two (Blue).
+Keys: "angle" viewing angle when spawning. */
+spawnfunc(info_player_team2)
+{
+ this.team = NUM_TEAM_2; // blue
+ spawnfunc_info_player_deathmatch(this);
+}
+
+/*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
+Starting point for a player in team three (Yellow).
+Keys: "angle" viewing angle when spawning. */
+spawnfunc(info_player_team3)
+{
+ this.team = NUM_TEAM_3; // yellow
+ spawnfunc_info_player_deathmatch(this);
+}
+
+
+/*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
+Starting point for a player in team four (Purple).
+Keys: "angle" viewing angle when spawning. */
+spawnfunc(info_player_team4)
+{
+ this.team = NUM_TEAM_4; // purple
+ spawnfunc_info_player_deathmatch(this);
+}
+
// Returns:
// _x: prio (-1 if unusable)
// _y: weight
vector Spawn_Score(entity spot, float mindist, float teamcheck)
-{
+{SELFPARAM();
float shortest, thisdist;
float prio;
- entity player;
prio = 0;
}
shortest = vlen(world.maxs - world.mins);
- FOR_EACH_PLAYER(player) if (player != self)
- {
- thisdist = vlen(player.origin - spot.origin);
+ FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
+ thisdist = vlen(it.origin - spot.origin);
if (thisdist < shortest)
shortest = thisdist;
- }
+ ));
if(shortest > mindist)
prio += SPAWN_PRIO_GOOD_DISTANCE;
++found;
if(ent.spawn_evalfunc)
{
- entity oldself = self;
- self = ent;
- spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
- self = oldself;
+ WITH(entity, self, ent, {
+ spawn_score = ent.spawn_evalfunc(this, spot, spawn_score);
+ });
if(spawn_score.x < 0)
return spawn_score;
}
if(!found)
{
- dprint("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
+ LOG_TRACE("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target, "\n");
return '-1 0 0';
}
}
=============
*/
entity SelectSpawnPoint (float anypoint)
-{
+{SELFPARAM();
float teamcheck;
entity spot, firstspot;