float SpawnEvent_Send(entity to, float sf)
{
float send;
-
+
WriteByte(MSG_ENTITY, ENT_CLIENT_SPAWNEVENT);
if(autocvar_g_spawn_alloweffects)
}
else
{
- float mindist;
- if(g_arena && arena_roundbased)
- mindist = 800;
- else
- mindist = 100;
- firstspot = Spawn_FilterOutBadSpots(firstspot, mindist, teamcheck);
+ firstspot = Spawn_FilterOutBadSpots(firstspot, 100, teamcheck);
// there is 50/50 chance of choosing a random spot or the furthest spot
// (this means that roughly every other spawn will be furthest, so you