#include "race.qh"
#endif
-float SpawnPoint_Send(entity to, float sf)
+float SpawnPoint_Send(entity to, int sf)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_SPAWNPOINT);
return true;
}
-float SpawnEvent_Send(entity to, float sf)
+float SpawnEvent_Send(entity to, int sf)
{
float send;