+#ifndef SPAWNPOINTS_H
+#define SPAWNPOINTS_H
+
.vector spawnpoint_score;
float spawnpoint_nag;
-float SpawnEvent_Send(entity to, float sf);
+float SpawnEvent_Send(entity to, int sf);
entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck);
-
+entity SelectSpawnPoint (float anypoint);
+#endif