.vector spawnpoint_score;
float spawnpoint_nag;
-float SpawnEvent_Send(entity to, float sf);
+bool SpawnEvent_Send(entity this, entity to, int sf);
entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck);
entity SelectSpawnPoint (float anypoint);
+spawnfunc(info_player_deathmatch);
+void spawnpoint_use();
#endif