void CreatureFrame (void)
{
local entity oldself;
- local float dm, maxspeed;
+ local float dm;
oldself = self;
- self = findfloat(world, iscreature, TRUE);
- while (self)
+ for(self = world; (self = findfloat(self, iscreature, TRUE)); )
{
- if (self.movetype != MOVETYPE_NOCLIP)
+ if (self.movetype == MOVETYPE_NOCLIP)
+ continue;
+ float vehic = (self.vehicle_flags & VHF_ISVEHICLE);
+ if (self.waterlevel)
{
- if (self.waterlevel)
+ if (!(self.flags & FL_INWATER))
+ {
+ self.flags |= FL_INWATER;
+ self.dmgtime = 0;
+ }
+ if(!vehic) // vehicles don't drown
{
- if (!(self.flags & FL_INWATER))
- {
- self.flags |= FL_INWATER;
- self.dmgtime = 0;
- }
if (self.waterlevel != WATERLEVEL_SUBMERGED)
{
if(self.air_finished < time + 9)
self.pain_finished = time + 0.5;
}
}
- if (self.dmgtime < time)
+ }
+ if (self.dmgtime < time)
+ {
+ self.dmgtime = time + 0.2;
+ if (self.watertype == CONTENT_LAVA)
{
- self.dmgtime = time + 0.2;
- if (self.watertype == CONTENT_LAVA)
+ if (self.watersound_finished < time)
{
- if (self.watersound_finished < time)
- {
- self.watersound_finished = time + 0.5;
- sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
- }
- Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+ self.watersound_finished = time + 0.5;
+ sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
}
- else if (self.watertype == CONTENT_SLIME)
+ Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+ }
+ else if (self.watertype == CONTENT_SLIME)
+ {
+ if (self.watersound_finished < time)
{
- if (self.watersound_finished < time)
- {
- self.watersound_finished = time + 0.5;
- sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
- }
- Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+ self.watersound_finished = time + 0.5;
+ sound (self, CHAN_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
}
+ Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
}
}
- else
+ }
+ else
+ {
+ if (self.flags & FL_INWATER)
{
- if (self.flags & FL_INWATER)
- {
- // play leave water sound
- self.flags &~= FL_INWATER;
- self.dmgtime = 0;
- }
- self.air_finished = time + 12;
- self.dmg = 2;
+ // play leave water sound
+ self.flags &~= FL_INWATER;
+ self.dmgtime = 0;
}
+ self.air_finished = time + 12;
+ self.dmg = 2;
+ }
+
+ if(!vehic) // vehicles don't get falling damage
+ {
// check for falling damage
- if(!self.hook.state && !g_ca && !(g_cts && !cvar("g_cts_selfdamage")))
+ float velocity_len = vlen(self.velocity);
+ if(!self.hook.state && !g_ca && !(g_cts && !autocvar_g_cts_selfdamage))
{
- dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
+ dm = vlen(self.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
if (self.deadflag)
- dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
+ dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
else
- dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
+ dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
if (dm > 0)
Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
}
+ }
- maxspeed = cvar("g_maxspeed");
- if(maxspeed > 0 && vlen(self.velocity) > maxspeed)
- Damage (self, world, world, 100000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
-
- // play stupid sounds
- if (g_footsteps)
- if (!gameover)
- if (self.flags & FL_ONGROUND)
- if (vlen(self.velocity) > sv_maxspeed * 0.6)
- if (!self.deadflag)
- if (time < self.lastground + 0.2)
+ if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
+ Damage (self, world, world, 100000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
+
+ // play stupid sounds
+ if (!vehic) // vehicles don't get footsteps
+ if (g_footsteps)
+ if (!gameover)
+ if (self.flags & FL_ONGROUND)
+ if (velocity_len > autocvar_sv_maxspeed * 0.6)
+ if (!self.deadflag)
+ if (time < self.lastground + 0.2)
+ {
+ if((time > self.nextstep) || (time < (self.nextstep - 10.0)))
{
- if((time > self.nextstep) || (time < (self.nextstep - 10.0)))
+ self.nextstep = time + 0.3 + random() * 0.1;
+ trace_dphitq3surfaceflags = 0;
+ tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
+ /*
+ if(trace_fraction == 1)
+ dprint("nohit\n");
+ else
+ dprint(ftos(trace_dphitq3surfaceflags), "\n");
+ */
+ if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
{
- self.nextstep = time + 0.3 + random() * 0.1;
- trace_dphitq3surfaceflags = 0;
- tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
- /*
- if(trace_fraction == 1)
- dprint("nohit\n");
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
+ GlobalSound(globalsound_metalstep, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
else
- dprint(ftos(trace_dphitq3surfaceflags), "\n");
- */
- if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
- {
- if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
- GlobalSound(globalsound_metalstep, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
- else
- GlobalSound(globalsound_step, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
- }
+ GlobalSound(globalsound_step, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
}
}
- self.oldvelocity = self.velocity;
}
- self = findfloat(self, iscreature, TRUE);
+ self.oldvelocity = self.velocity;
}
self = oldself;
}
WarpZone_StartFrame();
- sv_gravity = cvar("sv_gravity");
- sv_maxairspeed = cvar("sv_maxairspeed");
- sv_maxspeed = cvar ("sv_maxspeed");
- sv_friction = cvar ("sv_friction");
- sv_accelerate = cvar ("sv_accelerate");
- sv_airaccelerate = cvar("sv_airaccelerate");
- sv_airaccel_sideways_friction = cvar("sv_airaccel_sideways_friction");
- sv_airaccel_qw = cvar("sv_airaccel_qw");
- sv_stopspeed = cvar ("sv_stopspeed");
- sv_airstopaccelerate = cvar("sv_airstopaccelerate");
- sv_airstrafeaccelerate = cvar("sv_airstrafeaccelerate");
- sv_maxairstrafespeed = cvar("sv_maxairstrafespeed");
- sv_airstrafeaccel_qw = cvar("sv_airstrafeaccel_qw");
- sv_aircontrol = cvar("sv_aircontrol");
- sv_aircontrol_penalty = cvar("sv_aircontrol_penalty");
- sv_aircontrol_power = cvar("sv_aircontrol_power");
- sv_warsowbunny_airforwardaccel = cvar("sv_warsowbunny_airforwardaccel");
- sv_warsowbunny_accel = cvar("sv_warsowbunny_accel");
- sv_warsowbunny_topspeed = cvar("sv_warsowbunny_topspeed");
- sv_warsowbunny_turnaccel = cvar("sv_warsowbunny_turnaccel");
- sv_warsowbunny_backtosideratio = cvar("sv_warsowbunny_backtosideratio");
- sv_airspeedlimit_nonqw = cvar("sv_airspeedlimit_nonqw");
- teamplay = cvar ("teamplay");
- sys_frametime = cvar("sys_ticrate") * cvar("slowmo");
+ sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
if(sys_frametime <= 0)
sys_frametime = 1.0 / 60.0; // somewhat safe fallback
- sv_doublejump = cvar("sv_doublejump");
if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2)
- orig_slowmo = cvar("slowmo"); // slowmo will be restored after the timeout
+ orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
- if(teams_matter && !teamplay)
- teamplay = 3;
- if(!teams_matter && teamplay)
- teamplay = 0;
-
- skill = cvar("skill");
+ skill = autocvar_skill;
Spawnqueue_Check();
if(game_delay_last == TRUE)
if(game_delay == FALSE)
- if(cvar("sv_eventlog"))
+ if(autocvar_sv_eventlog)
GameLogEcho(":startdelay_ended");
game_delay_last = game_delay;
// if in warmup stage and limit for warmup is hit start match
if (inWarmupStage)
if ((g_warmup_limit > 0 && time >= g_warmup_limit)
- || (g_warmup_limit == 0 && cvar("timelimit") != 0 && time >= cvar("timelimit") * 60))
+ || (g_warmup_limit == 0 && autocvar_timelimit != 0 && time >= autocvar_timelimit * 60))
{
ReadyRestart();
return;
RuneMatchGivePoints();
bot_serverframe();
- if(cvar("spawn_debugview"))
+ if(autocvar_spawn_debugview)
{
RandomSelection_Init();
for(self = world; (self = find(self, classname, "player")); )
.float anglejitter;
.string gametypefilter;
.string cvarfilter;
+float DoesQ3ARemoveThisEntity();
void SV_OnEntityPreSpawnFunction()
{
if(self.gametypefilter != "")
- if not(isGametypeInFilter(game, teams_matter, self.gametypefilter))
+ if not(isGametypeInFilter(game, teamplay, have_team_spawns, self.gametypefilter))
{
remove(self);
return;
}
}
+ if(DoesQ3ARemoveThisEntity())
+ {
+ remove(self);
+ return;
+ }
+
// support special -1 and -2 angle from radiant
if (self.angles == '0 -1 0')
self.angles = '-90 0 0';