#include "g_hook.qh"
#include "g_world.qh"
-#include "bot/bot.qh"
-#include "bot/waypoints.qh"
+#include "bot/api.qh"
#include "command/common.qh"
-#include "mutators/all.qh"
+#include "mutators/_mod.qh"
#include "weapons/csqcprojectile.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
#include "../common/vehicles/all.qh"
-#include "../common/weapons/all.qh"
+#include <common/weapons/_all.qh>
#include "../lib/csqcmodel/sv_model.qh"
if (this.flags & FL_PROJECTILE)
{
if (this.watertype == CONTENT_LAVA)
- Damage (this, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
else if (this.watertype == CONTENT_SLIME)
- Damage (this, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
}
else
{
this.watersound_finished = time + 0.5;
sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
}
- Damage (this, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
if(autocvar_g_balance_contents_playerdamage_lava_burn)
- Fire_AddDamage(this, world, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
+ Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
}
else if (this.watertype == CONTENT_SLIME)
{
this.watersound_finished = time + 0.5;
sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
}
- Damage (this, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
}
}
}
void CreatureFrame_FallDamage(entity this)
{
if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage
+ if(this.velocity || this.oldvelocity) // moving or has moved
{
// check for falling damage
float velocity_len = vlen(this.velocity);
- if(!this.hook.state)
+ bool have_hook = false;
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ if(this.(weaponentity).hook && this.(weaponentity).hook.state)
+ {
+ have_hook = true;
+ break;
+ }
+ }
+ if(!have_hook)
{
float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
if (IS_DEAD(this))
else
dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
if (dm > 0)
- Damage (this, world, world, dm, DEATH_FALL.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, this.origin, '0 0 0');
}
if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
- Damage (this, world, world, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0');
+ Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0');
}
}
void CreatureFrame_All()
{
- FOREACH_ENTITY_FLOAT(damagedbycontents, true, {
- if (it.movetype == MOVETYPE_NOCLIP) continue;
+ IL_EACH(g_damagedbycontents, it.damagedbycontents,
+ {
+ if (it.move_movetype == MOVETYPE_NOCLIP) continue;
CreatureFrame_Liquids(it);
CreatureFrame_FallDamage(it);
it.oldvelocity = it.velocity;
void Pause_TryPause(bool ispaused)
{
int n = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
++n;
- ));
+ });
if (!n) return;
setpause(ispaused);
}
=============
*/
-float game_delay;
-float game_delay_last;
+bool game_delay_last;
-bool autocvar_sv_autopause = true;
+bool autocvar_sv_autopause = false;
float RedirectionThink();
-void PM_Main(Client this);
+void systems_update();
+void sys_phys_update(entity this, float dt);
void StartFrame()
{
// TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
- FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PM_Main(it));
- FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), WITHSELF(it, PlayerPreThink()));
+ IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
+ IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
execute_next_frame();
if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
- remove = remove_unsafely; // not during spawning!
+ delete_fn = remove_unsafely; // not during spawning!
serverprevtime = servertime;
servertime = time;
serverframetime = frametime;
LOG_INFO("CEFC time: ", ftos(t * 1000), "ms; ");
int c_seeing = 0;
int c_seen = 0;
- FOREACH_CLIENT(true, LAMBDA(
+ FOREACH_CLIENT(true, {
if(IS_REAL_CLIENT(it))
++c_seeing;
if(IS_PLAYER(it))
++c_seen;
- ));
+ });
LOG_INFO("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
LOG_INFO("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
}
#endif
- FOREACH_ENTITY_FLOAT(csqcprojectile_clientanimate, true, CSQCProjectile_Check(it));
+ IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
if (RedirectionThink()) return;
if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
- skill = autocvar_skill;
-
// detect when the pre-game countdown (if any) has ended and the game has started
- game_delay = (time < game_starttime);
-
+ bool game_delay = (time < game_starttime);
if (autocvar_sv_eventlog && game_delay_last && !game_delay)
GameLogEcho(":startdelay_ended");
-
game_delay_last = game_delay;
CreatureFrame_All();
CheckRules_World();
- if (warmup_stage && !gameover && warmup_limit > 0 && time >= warmup_limit) {
+ if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
ReadyRestart();
return;
}
MUTATOR_CALLHOOK(SV_StartFrame);
FOREACH_CLIENT(true, GlobalStats_update(it));
- FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), WITHSELF(it, PlayerPostThink()));
+ IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
}
.vector originjitter;
.float anglejitter;
.string gametypefilter;
.string cvarfilter;
-float DoesQ3ARemoveThisEntity();
-void SV_OnEntityPreSpawnFunction()
-{SELFPARAM();
+bool DoesQ3ARemoveThisEntity(entity this);
+void SV_OnEntityPreSpawnFunction(entity this)
+{
+ __spawnfunc_expecting = true;
__spawnfunc_expect = this;
- if (self)
- if (self.gametypefilter != "")
- if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
+ if (this)
+ if (this.gametypefilter != "")
+ if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
{
- remove(self);
+ delete(this);
+ __spawnfunc_expecting = false;
return;
}
- if(self.cvarfilter != "")
+ if(this.cvarfilter != "")
{
float n, i, o, inv;
string s, k, v;
inv = 0;
- s = self.cvarfilter;
+ s = this.cvarfilter;
if(substring(s, 0, 1) == "+")
{
s = substring(s, 1, -1);
if (!inv)
{
//print("cvarfilter fail\n");
- remove(self);
+ delete(this);
+ __spawnfunc_expecting = false;
return;
}
}
- if(DoesQ3ARemoveThisEntity())
+ if(DoesQ3ARemoveThisEntity(this))
{
- remove(self);
+ delete(this);
+ __spawnfunc_expecting = false;
return;
}
+ set_movetype(this, this.movetype);
+
+ if(this.monster_attack)
+ IL_PUSH(g_monster_targets, this);
+
// support special -1 and -2 angle from radiant
- if (self.angles == '0 -1 0')
- self.angles = '-90 0 0';
- else if (self.angles == '0 -2 0')
- self.angles = '+90 0 0';
-
- if(self.originjitter.x != 0)
- self.origin_x = self.origin.x + (random() * 2 - 1) * self.originjitter.x;
- if(self.originjitter.y != 0)
- self.origin_y = self.origin.y + (random() * 2 - 1) * self.originjitter.y;
- if(self.originjitter.z != 0)
- self.origin_z = self.origin.z + (random() * 2 - 1) * self.originjitter.z;
- if(self.anglesjitter.x != 0)
- self.angles_x = self.angles.x + (random() * 2 - 1) * self.anglesjitter.x;
- if(self.anglesjitter.y != 0)
- self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglesjitter.y;
- if(self.anglesjitter.z != 0)
- self.angles_z = self.angles.z + (random() * 2 - 1) * self.anglesjitter.z;
- if(self.anglejitter != 0)
- self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglejitter;
-
- if(MUTATOR_CALLHOOK(OnEntityPreSpawn))
+ if (this.angles == '0 -1 0')
+ this.angles = '-90 0 0';
+ else if (this.angles == '0 -2 0')
+ this.angles = '+90 0 0';
+
+ if(this.originjitter.x != 0)
+ this.origin_x = this.origin.x + (random() * 2 - 1) * this.originjitter.x;
+ if(this.originjitter.y != 0)
+ this.origin_y = this.origin.y + (random() * 2 - 1) * this.originjitter.y;
+ if(this.originjitter.z != 0)
+ this.origin_z = this.origin.z + (random() * 2 - 1) * this.originjitter.z;
+ if(this.anglesjitter.x != 0)
+ this.angles_x = this.angles.x + (random() * 2 - 1) * this.anglesjitter.x;
+ if(this.anglesjitter.y != 0)
+ this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglesjitter.y;
+ if(this.anglesjitter.z != 0)
+ this.angles_z = this.angles.z + (random() * 2 - 1) * this.anglesjitter.z;
+ if(this.anglejitter != 0)
+ this.angles_y = this.angles.y + (random() * 2 - 1) * this.anglejitter;
+
+ if(MUTATOR_CALLHOOK(OnEntityPreSpawn, this))
{
- remove(self);
+ delete(this);
+ __spawnfunc_expecting = false;
return;
}
}
void WarpZone_PostInitialize_Callback()
{
// create waypoint links for warpzones
- entity e;
- for(e = world; (e = find(e, classname, "trigger_warpzone")); )
+ entity tracetest_ent = spawn();
+ setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
+ tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ //for(entity e = warpzone_first; e; e = e.warpzone_next)
+ for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
{
vector src, dst;
src = (e.absmin + e.absmax) * 0.5;
dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
makevectors(e.enemy.warpzone_angles);
dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
- waypoint_spawnforteleporter_v(e, src, dst, 0);
+ waypoint_spawnforteleporter_wz(e, src, dst, 0, tracetest_ent);
}
+ delete(tracetest_ent);
}