sv_airstopaccelerate = cvar("sv_airstopaccelerate");
sv_airstrafeaccelerate = cvar("sv_airstrafeaccelerate");
sv_maxairstrafespeed = cvar("sv_maxairstrafespeed");
+ sv_airstrafeaccel_qw = cvar("sv_airstrafeaccel_qw");
sv_aircontrol = cvar("sv_aircontrol");
+ sv_aircontrol_power = cvar("sv_aircontrol_power");
sv_warsowbunny_airforwardaccel = cvar("sv_warsowbunny_airforwardaccel");
sv_warsowbunny_accel = cvar("sv_warsowbunny_accel");
sv_warsowbunny_topspeed = cvar("sv_warsowbunny_topspeed");
sv_warsowbunny_turnaccel = cvar("sv_warsowbunny_turnaccel");
sv_warsowbunny_backtosideratio = cvar("sv_warsowbunny_backtosideratio");
+ sv_airspeedlimit_nonqw = cvar("sv_airspeedlimit_nonqw");
teamplay = cvar ("teamplay");
sys_frametime = cvar("sys_ticrate") * cvar("slowmo");
+ sv_doublejump = cvar("sv_doublejump");
if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2)
orig_slowmo = cvar("slowmo"); // slowmo will be restored after the timeout
self.angles_z = self.angles_z + (random() * 2 - 1) * self.anglesjitter_z;
if(self.anglejitter != 0)
self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglejitter;
+
+ if(MUTATOR_CALLHOOK(OnEntityPreSpawn))
+ {
+ remove(self);
+ return;
+ }
}