]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
csprogs: more pk3 support
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 90e9f79384cd3dfc4eaaf8fdddb6fedf4d4b3fe4..4ecaedc5b7331213bfce3bf084f19d5cdfcaf663 100644 (file)
@@ -101,7 +101,7 @@ void CreatureFrame_FallDamage(entity this)
                if(!this.hook.state)
                {
                        float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
-                       if (this.deadflag)
+                       if (IS_DEAD(this))
                                dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
                        else
                                dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
@@ -116,17 +116,29 @@ void CreatureFrame_FallDamage(entity this)
 
 void CreatureFrame_All()
 {
-       for(entity e = world; (e = findfloat(e, damagedbycontents, true)); )
-       {
-               if (e.movetype == MOVETYPE_NOCLIP) { continue; }
-
-               CreatureFrame_Liquids(e);
-               CreatureFrame_FallDamage(e);
+       FOREACH_ENTITY_FLOAT(damagedbycontents, true, LAMBDA(
+               if(it.movetype == MOVETYPE_NOCLIP) continue;
+               CreatureFrame_Liquids(it);
+               CreatureFrame_FallDamage(it);
+               it.oldvelocity = it.velocity;
+       ));
+}
 
-        e.oldvelocity = e.velocity;
-       }
+void Pause_TryPause(bool ispaused)
+{
+       int n = 0;
+       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+               if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
+               ++n;
+       ));
+       if (!n) return;
+       setpause(ispaused);
 }
 
+void SV_PausedTic(float elapsedtime)
+{
+       if (!server_is_dedicated) Pause_TryPause(false);
+}
 
 /*
 =============
@@ -139,11 +151,13 @@ Called before each frame by the server
 float game_delay;
 float game_delay_last;
 
+bool autocvar_sv_autopause = true;
 float RedirectionThink();
 void StartFrame()
 {
        SELFPARAM();
        execute_next_frame();
+       if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
 
        remove = remove_unsafely; // not during spawning!
        serverprevtime = servertime;
@@ -157,14 +171,12 @@ void StartFrame()
                LOG_INFO("CEFC time: ", ftos(t * 1000), "ms; ");
                int c_seeing = 0;
                int c_seen = 0;
-               entity cl;
-               FOR_EACH_CLIENT(cl)
-               {
-                       if(IS_REAL_CLIENT(cl))
+               FOREACH_CLIENT(true, LAMBDA(
+                       if(IS_REAL_CLIENT(it))
                                ++c_seeing;
-                       if(IS_PLAYER(cl))
+                       if(IS_PLAYER(it))
                                ++c_seen;
-               }
+               ));
                LOG_INFO("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
                LOG_INFO("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
 
@@ -173,8 +185,7 @@ void StartFrame()
        }
 #endif
 
-       for(entity e = world; (e = findfloat(e, csqcprojectile_clientanimate, 1)); )
-               CSQCProjectile_Check(e);
+       FOREACH_ENTITY_FLOAT(csqcprojectile_clientanimate, true, LAMBDA(CSQCProjectile_Check(it)));
 
        if(RedirectionThink())
                return;
@@ -217,13 +228,8 @@ void StartFrame()
        bot_serverframe();
        anticheat_startframe();
        MUTATOR_CALLHOOK(SV_StartFrame);
-       {
-        entity e;
-        FOR_EACH_CLIENT(e)
-        {
-            GlobalStats_update(e);
-        }
-    }
+
+    FOREACH_CLIENT(true, LAMBDA(GlobalStats_update(it)));
 }
 
 .vector originjitter;
@@ -234,6 +240,7 @@ void StartFrame()
 float DoesQ3ARemoveThisEntity();
 void SV_OnEntityPreSpawnFunction()
 {SELFPARAM();
+       __spawnfunc_expect = this;
        if (self)
        if (self.gametypefilter != "")
        if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))