entity SelectSpawnPoint (float anypoint);
void StartFrame (void)
{
+ execute_next_frame();
+
remove = remove_unsafely; // not during spawning!
serverprevtime = servertime;
servertime = time;
float DoesQ3ARemoveThisEntity();
void SV_OnEntityPreSpawnFunction()
{
- if(self.gametypefilter != "")
- if not(isGametypeInFilter(game, teamplay, have_team_spawns, self.gametypefilter))
+ if (self)
+ if (self.gametypefilter != "")
+ if not(isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, self.gametypefilter))
{
remove(self);
return;