]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Require at least half bot's body is inside teleport waypoint before heading to telepo...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index b510b43c8076b0b81c606e44ca3e6f00b076eb95..986dbce155213d5d2fa3403aa02d7b8d4d7a5432 100644 (file)
@@ -160,8 +160,7 @@ Called before each frame by the server
 =============
 */
 
-float game_delay;
-float game_delay_last;
+bool game_delay_last;
 
 bool autocvar_sv_autopause = false;
 float RedirectionThink();
@@ -217,20 +216,16 @@ void StartFrame()
        if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
                orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
 
-       skill = autocvar_skill;
-
        // detect when the pre-game countdown (if any) has ended and the game has started
-       game_delay = (time < game_starttime);
-
+       bool game_delay = (time < game_starttime);
        if (autocvar_sv_eventlog && game_delay_last && !game_delay)
                GameLogEcho(":startdelay_ended");
-
        game_delay_last = game_delay;
 
        CreatureFrame_All();
        CheckRules_World();
 
-       if (warmup_stage && !gameover && warmup_limit > 0 && time >= warmup_limit) {
+       if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
                ReadyRestart();
                return;
        }
@@ -381,6 +376,9 @@ LABEL(cvar_fail)
 
        set_movetype(this, this.movetype);
 
+       if(this.monster_attack)
+               IL_PUSH(g_monster_targets, this);
+
        // support special -1 and -2 angle from radiant
        if (this.angles == '0 -1 0')
                this.angles = '-90 0 0';
@@ -413,6 +411,9 @@ LABEL(cvar_fail)
 void WarpZone_PostInitialize_Callback()
 {
        // create waypoint links for warpzones
+       entity tracetest_ent = spawn();
+       setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
+       tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
        //for(entity e = warpzone_first; e; e = e.warpzone_next)
        for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
        {
@@ -423,6 +424,7 @@ void WarpZone_PostInitialize_Callback()
                dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
                makevectors(e.enemy.warpzone_angles);
                dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
-               waypoint_spawnforteleporter_v(e, src, dst, 0);
+               waypoint_spawnforteleporter_wz(e, src, dst, 0, tracetest_ent);
        }
+       delete(tracetest_ent);
 }