void WarpZone_PostInitialize_Callback()
{
// create waypoint links for warpzones
+ entity tracetest_ent = spawn();
+ setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
+ tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
//for(entity e = warpzone_first; e; e = e.warpzone_next)
for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
{
dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
makevectors(e.enemy.warpzone_angles);
dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
- waypoint_spawnforteleporter_v(e, src, dst, 0);
+ waypoint_spawnforteleporter_wz(e, src, dst, 0, tracetest_ent);
}
+ delete(tracetest_ent);
}