#include "command/common.qh"
#include "mutators/mutators_include.qh"
-#include "vehicles/vehicle.qh"
#include "weapons/csqcprojectile.qh"
#include "../common/constants.qh"
#include "../common/mapinfo.qh"
#include "../common/util.qh"
+#include "../common/vehicles/sv_vehicles.qh"
#include "../common/weapons/all.qh"
#include "../csqcmodellib/sv_model.qh"
{
if (self.movetype == MOVETYPE_NOCLIP) { continue; }
- float vehic = (self.vehicle_flags & VHF_ISVEHICLE);
+ float vehic = IS_VEHICLE(self);
float projectile = (self.flags & FL_PROJECTILE);
- float monster = (self.flags & FL_MONSTER);
+ float monster = IS_MONSTER(self);
if (self.watertype <= CONTENT_WATER && self.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
{