if (self.watersound_finished < time)
{
self.watersound_finished = time + 0.5;
- sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTEN_NORM);
+ sound (self, CH_PLAYER_SINGLE, "player/lava.wav", VOL_BASE, ATTEN_NORM);
}
Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
}
if (self.watersound_finished < time)
{
self.watersound_finished = time + 0.5;
- sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTEN_NORM);
+ sound (self, CH_PLAYER_SINGLE, "player/slime.wav", VOL_BASE, ATTEN_NORM);
}
Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
}
float game_delay_last;
float RedirectionThink();
-entity SelectSpawnPoint (float anypoint);
void StartFrame (void)
{
execute_next_frame();
FOR_EACH_PLAYER(self)
self.porto_forbidden = max(0, self.porto_forbidden - 1);
+ anticheat_startframe();
+
MUTATOR_CALLHOOK(SV_StartFrame);
}