+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../dpdefs/progsdefs.qh"
+ #include "defs.qh"
+ #include "vehicles/vehicles_def.qh"
+#endif
+#include "../warpzonelib/util_server.qh"
+#include "miscfunctions.qh"
+#ifdef CSQC
+#define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
+#endif
+
+.float ladder_time;
+.entity ladder_entity;
+
+#ifdef SVQC
.float roomtype;
.float radius;
.float pitch;
.float rendermode;
.vector rendercolor;
-void spawnfunc_weapon_crossbow() {};
-void spawnfunc_weapon_handgrenade() {};
-void spawnfunc_ammo_crossbow() {};
-void spawnfunc_ammo_9mmclip() {};
-void spawnfunc_ammo_gaussclip() {};
-void spawnfunc_weapon_rpg() {};
-void spawnfunc_weapon_357() {};
-void ammo_ARgrenades() {};
-void spawnfunc_item_battery() {};
-void spawnfunc_ammo_rpgclip() {};
-void weapon_9mmAR() {};
-void spawnfunc_weapon_tripmine() {};
-void spawnfunc_weapon_snark() {};
-void spawnfunc_ammo_buckshot() {};
-void ammo_9mmAR() {};
-void spawnfunc_ammo_357() {};
-void spawnfunc_weapon_gauss() {};
-void spawnfunc_weapon_hornetgun() {};
-//void spawnfunc_weapon_shotgun() {};
-void spawnfunc_item_healthkit() {};
-void spawnfunc_item_longjump() {};
-void spawnfunc_item_antidote() {};
-void spawnfunc_func_recharge() {};
-void spawnfunc_info_node() {};
-void spawnfunc_env_sound() {};
-void spawnfunc_light_spot() {};
-void spawnfunc_func_healthcharger() {};
-
+void spawnfunc_weapon_crossbow() {}
+void spawnfunc_weapon_handgrenade() {}
+void spawnfunc_ammo_crossbow() {}
+void spawnfunc_ammo_9mmclip() {}
+void spawnfunc_ammo_gaussclip() {}
+void spawnfunc_weapon_rpg() {}
+void spawnfunc_weapon_357() {}
+void ammo_ARgrenades() {}
+void spawnfunc_item_battery() {}
+void spawnfunc_ammo_rpgclip() {}
+void weapon_9mmAR() {}
+void spawnfunc_weapon_tripmine() {}
+void spawnfunc_weapon_snark() {}
+void spawnfunc_ammo_buckshot() {}
+void ammo_9mmAR() {}
+void spawnfunc_ammo_357() {}
+void spawnfunc_weapon_gauss() {}
+void spawnfunc_weapon_hornetgun() {}
+//void spawnfunc_weapon_shotgun() {}
+void spawnfunc_item_healthkit() {}
+void spawnfunc_item_longjump() {}
+void spawnfunc_item_antidote() {}
+void spawnfunc_func_recharge() {}
+void spawnfunc_info_node() {}
+void spawnfunc_env_sound() {}
+void spawnfunc_light_spot() {}
+void spawnfunc_func_healthcharger() {}
+#endif
void func_ladder_touch()
{
- if not(other.iscreature)
+#ifdef SVQC
+ if (!other.iscreature)
return;
if (other.vehicle_flags & VHF_ISVEHICLE)
return;
+#endif
+#ifdef CSQC
+ if(other.classname != "csqcmodel")
+ return;
+#endif
EXACTTRIGGER_TOUCH;
other.ladder_time = time + 0.1;
other.ladder_entity = self;
-};
+}
+
+#ifdef SVQC
+float func_ladder_send(entity to, float sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_LADDER);
+
+ WriteString(MSG_ENTITY, self.classname);
+ WriteByte(MSG_ENTITY, self.warpzone_isboxy);
+ WriteByte(MSG_ENTITY, self.skin);
+ WriteByte(MSG_ENTITY, self.speed);
+ WriteByte(MSG_ENTITY, self.scale);
+ WriteCoord(MSG_ENTITY, self.origin_x);
+ WriteCoord(MSG_ENTITY, self.origin_y);
+ WriteCoord(MSG_ENTITY, self.origin_z);
+
+ WriteCoord(MSG_ENTITY, self.mins_x);
+ WriteCoord(MSG_ENTITY, self.mins_y);
+ WriteCoord(MSG_ENTITY, self.mins_z);
+ WriteCoord(MSG_ENTITY, self.maxs_x);
+ WriteCoord(MSG_ENTITY, self.maxs_y);
+ WriteCoord(MSG_ENTITY, self.maxs_z);
+
+ WriteCoord(MSG_ENTITY, self.movedir_x);
+ WriteCoord(MSG_ENTITY, self.movedir_y);
+ WriteCoord(MSG_ENTITY, self.movedir_z);
+
+ WriteCoord(MSG_ENTITY, self.angles_x);
+ WriteCoord(MSG_ENTITY, self.angles_y);
+ WriteCoord(MSG_ENTITY, self.angles_z);
+
+ return true;
+}
+
+void func_ladder_link()
+{
+ Net_LinkEntity(self, false, 0, func_ladder_send);
+}
void spawnfunc_func_ladder()
{
EXACTTRIGGER_INIT;
self.touch = func_ladder_touch;
-};
+
+ func_ladder_link();
+}
void spawnfunc_func_water()
{
EXACTTRIGGER_INIT;
self.touch = func_ladder_touch;
-};
+ func_ladder_link();
+}
+
+#elif defined(CSQC)
+.float speed;
+
+void func_ladder_draw()
+{
+ float dt = time - self.move_time;
+ self.move_time = time;
+ if(dt <= 0) { return; }
+
+ trigger_touch_generic(func_ladder_touch);
+}
+
+void ent_func_ladder()
+{
+ self.classname = strzone(ReadString());
+ self.warpzone_isboxy = ReadByte();
+ self.skin = ReadByte();
+ self.speed = ReadByte();
+ self.scale = ReadByte();
+ self.origin_x = ReadCoord();
+ self.origin_y = ReadCoord();
+ self.origin_z = ReadCoord();
+ setorigin(self, self.origin);
+ self.mins_x = ReadCoord();
+ self.mins_y = ReadCoord();
+ self.mins_z = ReadCoord();
+ self.maxs_x = ReadCoord();
+ self.maxs_y = ReadCoord();
+ self.maxs_z = ReadCoord();
+ setsize(self, self.mins, self.maxs);
+ self.movedir_x = ReadCoord();
+ self.movedir_y = ReadCoord();
+ self.movedir_z = ReadCoord();
+ self.angles_x = ReadCoord();
+ self.angles_y = ReadCoord();
+ self.angles_z = ReadCoord();
+
+ self.solid = SOLID_TRIGGER;
+ self.draw = func_ladder_draw;
+ self.drawmask = MASK_NORMAL;
+ self.move_time = time;
+}
+#endif