]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Revert "change ALL sound calls AGAIN (damn Spike)"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index 4be3044c44b21c759b46b45354b2273dffde40c0..001063585b107faa2411b76a6500d0f4799e549f 100644 (file)
@@ -146,11 +146,11 @@ void Item_Respawn (void)
 {
        Item_Show(self, 1);
        if(!g_minstagib && self.items == IT_STRENGTH)
-               asound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);    // play respawn sound
+               sound (self, CH_TRIGGER_SINGLE, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);      // play respawn sound
        else if(!g_minstagib && self.items == IT_INVINCIBLE)
-               asound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);      // play respawn sound
+               sound (self, CH_TRIGGER_SINGLE, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);        // play respawn sound
        else
-               asound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
+               sound (self, CH_TRIGGER_SINGLE, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM);   // play respawn sound
        setorigin (self, self.origin);
 
        //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
@@ -203,7 +203,7 @@ void Item_RespawnCountdown (void)
                                        WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
                        }
                }
-               asound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM);        // play respawn sound
+               sound (self, CH_TRIGGER_SINGLE, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM);  // play respawn sound
                if(self.waypointsprite_attached)
                {
                        WaypointSprite_Ping(self.waypointsprite_attached);
@@ -447,7 +447,7 @@ float Item_GiveTo(entity item, entity player)
        if (!pickedup)
                return 0;
 
-       asound (player, CH_TRIGGER, item.item_pickupsound, VOL_BASE, ATTN_NORM);
+       sound (player, CH_TRIGGER, item.item_pickupsound, VOL_BASE, ATTN_NORM);
        if (_switchweapon)
                if (player.switchweapon != w_getbestweapon(player))
                        W_SwitchWeapon_Force(player, w_getbestweapon(player));
@@ -1532,12 +1532,12 @@ void GiveSound(entity e, float v0, float v1, float t, string snd_incr, string sn
        if(v1 <= v0 - t)
        {
                if(snd_decr != "")
-                       asound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTN_NORM);
+                       sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTN_NORM);
        }
        else if(v0 >= v0 + t)
        {
                if(snd_incr != "")
-                       asound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTN_NORM);
+                       sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTN_NORM);
        }
 }