float autocvar_cl_fullbright_items;
vector autocvar_cl_weapon_stay_color = '2 0.5 0.5';
float autocvar_cl_weapon_stay_alpha = 0.75;
-float autocvar_cl_simple_items = 1;
+float autocvar_cl_simple_items;
float cl_simple_items;
float cl_ghost_items_alpha;
self.move_avelocity = '0 -90 0';
}
}
-
}
else if (autocvar_cl_animate_items)
{