+float have_pickup_item(void)
+{
+ // minstagib: only allow filtered items
+ if(g_minstagib)
+ if(self.classname != "minstagib")
+ return FALSE;
+
+ if(self.items == IT_STRENGTH || self.items == IT_INVINCIBLE)
+ {
+ if(autocvar_g_powerups > 0)
+ return TRUE;
+ if(autocvar_g_powerups == 0)
+ return FALSE;
+ if(g_lms)
+ return FALSE;
+ if(g_ca)
+ return FALSE;
+ if(g_arena)
+ return FALSE;
+ }
+ else
+ {
+ if(autocvar_g_pickup_items > 0)
+ return TRUE;
+ if(autocvar_g_pickup_items == 0)
+ return FALSE;
+ if(g_lms)
+ return FALSE;
+ if(g_ca)
+ return FALSE;
+ if(g_weaponarena)
+ if((self.weapons & WEPBIT_ALL) || (self.items & IT_AMMO))
+ return FALSE;
+ }
+ return TRUE;
+}
+
#define ITEM_RESPAWN_TICKS 10
#define ITEM_RESPAWNTIME(i) ((i).respawntime + crandom() * (i).respawntimejitter)
{
if(g_ghost_items)
{
- self.colormod = stov(cvar_string("g_ghost_items_color"));
+ self.colormod = stov(autocvar_g_ghost_items_color);
self.glowmod = self.colormod;
self.alpha = g_ghost_items;
return TRUE;
}
else if((e.flags & FL_WEAPON) && (g_weapon_stay == 3))
{
- // make the item translucent green and not touchable
+ // make the item translucent and not touchable
e.model = e.mdl;
e.solid = SOLID_TRIGGER; // can STILL be picked up!
e.colormod = '0 0 0';
}
else if(g_ghost_items)
{
- // make the item translucent green and not touchable
+ // make the item translucent and not touchable
e.model = e.mdl;
e.solid = SOLID_NOT;
- e.colormod = stov(cvar_string("g_ghost_items_color"));
+ e.colormod = stov(autocvar_g_ghost_items_color);
e.glowmod = e.colormod;
e.alpha = g_ghost_items;
e.customizeentityforclient = func_null;
// hide the item completely
e.model = string_null;
e.solid = SOLID_NOT;
- e.colormod = stov(cvar_string("g_ghost_items_color"));
+ e.colormod = '0 0 0';
e.glowmod = e.colormod;
e.alpha = 0;
e.customizeentityforclient = func_null;
if (e.strength_finished || e.invincible_finished)
e.effects |= EF_ADDITIVE | EF_FULLBRIGHT;
- if (cvar("g_nodepthtestitems"))
+ if (autocvar_g_nodepthtestitems)
e.effects |= EF_NODEPTHTEST;
- if (cvar("g_fullbrightitems"))
+ if (autocvar_g_fullbrightitems)
e.effects |= EF_FULLBRIGHT;
// relink entity (because solid may have changed)
{
Item_Show(self, 1);
if(!g_minstagib && self.items == IT_STRENGTH)
- sound (self, CHAN_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
+ sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
else if(!g_minstagib && self.items == IT_INVINCIBLE)
- sound (self, CHAN_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
+ sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
else
- sound (self, CHAN_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
+ sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound
setorigin (self, self.origin);
//pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
}
if(name)
{
- WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE);
+ WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
if(self.waypointsprite_attached)
- {
- WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_POWERUP, rgb);
- //WaypointSprite_UpdateMaxHealth(self.waypointsprite_attached, ITEM_RESPAWN_TICKS + 1);
WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
- }
}
}
- sound (self, CHAN_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound
+ sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound
if(self.waypointsprite_attached)
{
WaypointSprite_Ping(self.waypointsprite_attached);
{
pickedup = TRUE;
player.ammo_fuel = bound(player.ammo_fuel, g_pickup_fuel_max, player.ammo_fuel + item.ammo_fuel);
- player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + cvar("g_balance_pause_fuel_rot"));
+ player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot);
}
if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK))
{
{
pickedup = TRUE;
// play some cool sounds ;)
- centerprint(player, "\n");
if (clienttype(player) == CLIENTTYPE_REAL)
{
if(player.health <= 5)
if (item.weapons & WEPBIT_MINSTANEX)
W_GiveWeapon (player, WEP_MINSTANEX, item.netname);
if (item.ammo_cells)
- player.ammo_cells = bound(player.ammo_cells, 999, player.ammo_cells + cvar("g_minstagib_ammo_drop"));
+ player.ammo_cells = bound(player.ammo_cells, 999, player.ammo_cells + autocvar_g_minstagib_ammo_drop);
player.health = 100;
}
pickedup = TRUE;
// sound not available
// AnnounceTo(player, "_lives");
- player.armorvalue = bound(player.armorvalue, 999, player.armorvalue + cvar("g_minstagib_extralives"));
+ player.armorvalue = bound(player.armorvalue, 999, player.armorvalue + autocvar_g_minstagib_extralives);
sprint(player, "^3You picked up some extra lives\n");
}
pickedup = TRUE;
// sound not available
// AnnounceTo(player, "invisible");
- player.strength_finished = max(player.strength_finished, time) + cvar("g_balance_powerup_strength_time");
+ player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time;
}
// speed powerup
pickedup = TRUE;
// sound not available
// AnnounceTo(player, "speed");
- player.invincible_finished = max(player.invincible_finished, time) + cvar("g_balance_powerup_strength_time");
+ player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_strength_time;
}
}
}
{
pickedup = TRUE;
player.ammo_fuel = bound(player.ammo_fuel, g_pickup_fuel_max, player.ammo_fuel + item.ammo_fuel);
- player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + cvar("g_balance_pause_fuel_rot"));
+ player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot);
}
}
if (item.flags & FL_WEAPON)
- if ((it = item.weapons - (item.weapons & player.weapons)) || g_pickup_weapons_anyway)
+ if ((it = item.weapons - (item.weapons & player.weapons)) || (g_pickup_weapons_anyway && g_weapon_stay == 0))
{
pickedup = TRUE;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
if (item.strength_finished)
{
pickedup = TRUE;
- player.strength_finished = max(player.strength_finished, time) + cvar("g_balance_powerup_strength_time");
+ player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time;
}
if (item.invincible_finished)
{
pickedup = TRUE;
- player.invincible_finished = max(player.invincible_finished, time) + cvar("g_balance_powerup_invincible_time");
+ player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time;
}
if (item.health)
{
pickedup = TRUE;
player.health = bound(player.health, item.max_health, player.health + item.health);
- player.pauserothealth_finished = max(player.pauserothealth_finished, time + cvar("g_balance_pause_health_rot"));
+ player.pauserothealth_finished = max(player.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
}
if (item.armorvalue)
if ((player.armorvalue < item.max_armorvalue) || item.pickup_anyway)
{
pickedup = TRUE;
player.armorvalue = bound(player.armorvalue, item.max_armorvalue, player.armorvalue + item.armorvalue);
- player.pauserotarmor_finished = max(player.pauserotarmor_finished, time + cvar("g_balance_pause_armor_rot"));
+ player.pauserotarmor_finished = max(player.pauserotarmor_finished, time + autocvar_g_balance_pause_armor_rot);
}
}
}
if (!pickedup)
return 0;
- sound (player, CHAN_AUTO, item.item_pickupsound, VOL_BASE, ATTN_NORM);
+ sound (player, CH_TRIGGER, item.item_pickupsound, VOL_BASE, ATTN_NORM);
if (_switchweapon)
if (player.switchweapon != w_getbestweapon(player))
W_SwitchWeapon_Force(player, w_getbestweapon(player));
// pickup evaluation functions
// these functions decide how desirable an item is to the bots
-float generic_pickupevalfunc(entity player, entity item) {return item.bot_pickupbasevalue;};
+float generic_pickupevalfunc(entity player, entity item) {return item.bot_pickupbasevalue;}
float weapon_pickupevalfunc(entity player, entity item)
{
// If custom weapon priorities for bots is enabled rate most wanted weapons higher
if( bot_custom_weapon && c )
{
- for(i = WEP_FIRST; i < WEP_LAST ; ++i)
+ for(i = WEP_FIRST; i <= WEP_LAST ; ++i)
{
// Find weapon
if( (get_weaponinfo(i)).weapons & item.weapons != item.weapons )
}
return item.bot_pickupbasevalue * c;
-};
+}
float commodity_pickupevalfunc(entity player, entity item)
{
c = 0;
// Detect needed ammo
- for(i = WEP_FIRST; i < WEP_LAST ; ++i)
+ for(i = WEP_FIRST; i <= WEP_LAST ; ++i)
{
wi = get_weaponinfo(i);
c = c + max(0, 1 - player.health / item.max_health);
return item.bot_pickupbasevalue * c;
-};
+}
.float is_item;
return;
}
+ if(!have_pickup_item())
+ {
+ startitem_failed = TRUE;
+ remove (self);
+ return;
+ }
+
self.reset = Item_Reset;
// it's a level item
if(self.spawnflags & 1)
waypoint_spawnforitem(self);
}
- if(teams_matter)
- {
- if(self.notteam)
- {
- print("removed non-teamplay ", self.classname, "\n");
- startitem_failed = TRUE;
- remove (self);
- return;
- }
- }
- else
- {
- if(self.notfree)
- {
- print("removed non-FFA ", self.classname, "\n");
- startitem_failed = TRUE;
- remove (self);
- return;
- }
- }
-
- if(self.notq3a)
- {
- // We aren't TA or something like that, so we keep the Q3A entities
- print("removed non-Q3A ", self.classname, "\n");
- startitem_failed = TRUE;
- remove (self);
- return;
- }
-
/*
* can't do it that way, as it would break maps
* TODO make a target_give like entity another way, that perhaps has
}
*/
- if(cvar("spawn_debug") >= 2)
+ if(autocvar_spawn_debug >= 2)
{
entity otheritem;
for(otheritem = findradius(self.origin, 3); otheritem; otheritem = otheritem.chain)
self.is_item = TRUE;
}
- if(g_lms || g_ca)
- {
- startitem_failed = TRUE;
- remove(self);
- return;
- }
- else if (g_weaponarena && ((weaponid & WEPBIT_ALL) || (itemid & IT_AMMO)))
- {
- startitem_failed = TRUE;
- remove(self);
- return;
- }
- else if (g_minstagib)
- {
- // don't remove dropped items and powerups
- if (self.classname != "minstagib")
- {
- startitem_failed = TRUE;
- remove (self);
- return;
- }
- }
- else if (!cvar("g_pickup_items") && itemid != IT_STRENGTH && itemid != IT_INVINCIBLE && itemid != IT_HEALTH)
- {
- startitem_failed = TRUE;
- remove (self);
- return;
- }
-
weaponsInMap |= weaponid;
precache_model (itemmodel);
*/
void minstagib_items (float itemid)
{
- local float rnd;
+ float rnd;
self.classname = "minstagib";
// replace rocket launchers and nex guns with ammo cells
void spawnfunc_weapon_shotgun (void);
void spawnfunc_weapon_uzi (void) {
- if(q3acompat_machineshotgunswap)
+ if(autocvar_sv_q3acompat_machineshotgunswap)
if(self.classname != "droppedweapon")
{
weapon_defaultspawnfunc(WEP_SHOTGUN);
}
void spawnfunc_weapon_shotgun (void) {
- if(q3acompat_machineshotgunswap)
+ if(autocvar_sv_q3acompat_machineshotgunswap)
if(self.classname != "droppedweapon")
{
weapon_defaultspawnfunc(WEP_UZI);
void spawnfunc_item_shells (void);
void spawnfunc_item_bullets (void) {
if(!weaponswapping)
- if(q3acompat_machineshotgunswap)
+ if(autocvar_sv_q3acompat_machineshotgunswap)
if(self.classname != "droppedweapon")
{
weaponswapping = TRUE;
void spawnfunc_item_shells (void) {
if(!weaponswapping)
- if(q3acompat_machineshotgunswap)
+ if(autocvar_sv_q3acompat_machineshotgunswap)
if(self.classname != "droppedweapon")
{
weaponswapping = TRUE;
}
void spawnfunc_item_health_mega (void) {
- if(!cvar("g_powerup_superhealth"))
- return;
-
- if((g_arena || g_ca) && !cvar("g_arena_powerups"))
- return;
-
if(g_minstagib) {
minstagib_items(IT_NAILS);
} else {
void spawnfunc_item_health100() { spawnfunc_item_health_mega(); }
void spawnfunc_item_strength (void) {
- if(!cvar("g_powerup_strength"))
- return;
-
- if((g_arena || g_ca) && !cvar("g_arena_powerups"))
- return;
-
if(g_minstagib) {
minstagib_items(IT_STRENGTH);
} else {
}
void spawnfunc_item_invincible (void) {
- if(!cvar("g_powerup_shield"))
- return;
-
- if((g_arena || g_ca) && !cvar("g_arena_powerups"))
- return;
-
if(g_minstagib) {
minstagib_items(IT_INVINCIBLE);
} else {
self.use = target_items_use;
if(!self.strength_finished)
- self.strength_finished = cvar("g_balance_powerup_strength_time");
+ self.strength_finished = autocvar_g_balance_powerup_strength_time;
if(!self.invincible_finished)
- self.invincible_finished = cvar("g_balance_powerup_invincible_time");
+ self.invincible_finished = autocvar_g_balance_powerup_invincible_time;
precache_sound("misc/itempickup.wav");
precache_sound("misc/megahealth.wav");
if(v1 <= v0 - t)
{
if(snd_decr != "")
- sound (e, CHAN_AUTO, snd_decr, VOL_BASE, ATTN_NORM);
+ sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTN_NORM);
}
else if(v0 >= v0 + t)
{
if(snd_incr != "")
- sound (e, CHAN_AUTO, snd_incr, VOL_BASE, ATTN_NORM);
+ sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTN_NORM);
}
}
POSTGIVE_VALUE(e, ammo_cells, 0, "misc/itempickup.wav", string_null);
POSTGIVE_VALUE(e, ammo_shells, 0, "misc/itempickup.wav", string_null);
POSTGIVE_VALUE(e, ammo_rockets, 0, "misc/itempickup.wav", string_null);
- POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, cvar("g_balance_pause_fuel_rot"), pauseregen_finished, cvar("g_balance_pause_fuel_regen"), "misc/itempickup.wav", string_null);
- POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, cvar("g_balance_pause_armor_rot"), pauseregen_finished, cvar("g_balance_pause_health_regen"), "misc/armor25.wav", string_null);
- POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, cvar("g_balance_pause_health_rot"), pauseregen_finished, cvar("g_balance_pause_health_regen"), "misc/megahealth.wav", string_null);
+ POSTGIVE_VALUE_ROT(e, ammo_fuel, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, "misc/itempickup.wav", string_null);
+ POSTGIVE_VALUE_ROT(e, armorvalue, 1, pauserotarmor_finished, autocvar_g_balance_pause_armor_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/armor25.wav", string_null);
+ POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/megahealth.wav", string_null);
if (g_minstagib)
{