+#define ISF_LOCATION 2
+#define ISF_MODEL 4
+#define ISF_STATUS 8
+ #define ITS_STAYWEP 1
+ #define ITS_ANIMATE1 2
+ #define ITS_ANIMATE2 4
+ #define ITS_AVAILABLE 8
+ #define ITS_ALLOWFB 16
+ #define ITS_ALLOWSI 32
+ #define ITS_POWERUP 64
+#define ISF_COLORMAP 16
+#define ISF_DROP 32
+#define ISF_ANGLES 64
+
+.float ItemStatus;
+
#ifdef CSQC
+
+var float autocvar_cl_animate_items = 1;
+var float autocvar_cl_ghost_items = 0.45;
+var vector autocvar_cl_ghost_items_color = '-1 -1 -1';
+var float autocvar_cl_fullbright_items = 0;
+var vector autocvar_cl_weapon_stay_color = '2 0.5 0.5';
+var float autocvar_cl_weapon_stay_alpha = 0.75;
+var float autocvar_cl_simple_items = 0;
+var string autocvar_cl_simpleitems_postfix = "_simple";
+.float spawntime;
+.float gravity;
+.vector colormod;
void ItemDraw()
{
if(self.gravity)
self.move_angles = self.angles;
}
- if(sf & ISF_SIZE)
- {
- self.mins_x = ReadCoord();
- self.mins_y = ReadCoord();
- self.mins_z = ReadCoord();
- self.maxs_x = ReadCoord();
- self.maxs_y = ReadCoord();
- self.maxs_z = ReadCoord();
- setsize(self, self.mins, self.maxs);
- }
-
if(sf & ISF_STATUS) // need to read/write status frist so model can handle simple, fb etc.
{
self.ItemStatus = ReadByte();
if(sf & ISF_MODEL)
{
self.drawmask = MASK_NORMAL;
- self.movetype = MOVETYPE_TOSS;
+ self.movetype = MOVETYPE_NOCLIP;
self.draw = ItemDraw;
if(self.mdl)
- if(fexists(sprintf("%s%s.md3", _fn2, autocvr_cl_simpleitems_postfix)))
- self.mdl = strzone(sprintf("%s%s.md3", _fn2, autocvr_cl_simpleitems_postfix));
- else if(fexists(sprintf("%s%s.dpm", _fn2, autocvr_cl_simpleitems_postfix)))
- self.mdl = strzone(sprintf("%s%s.dpm", _fn2, autocvr_cl_simpleitems_postfix));
- else if(fexists(sprintf("%s%s.iqm", _fn2, autocvr_cl_simpleitems_postfix)))
- self.mdl = strzone(sprintf("%s%s.iqm", _fn2, autocvr_cl_simpleitems_postfix));
- else if(fexists(sprintf("%s%s.obj", _fn2, autocvr_cl_simpleitems_postfix)))
- self.mdl = strzone(sprintf("%s%s.obj", _fn2, autocvr_cl_simpleitems_postfix));
+ if(fexists(sprintf("%s%s.md3", _fn2, autocvar_cl_simpleitems_postfix)))
+ self.mdl = strzone(sprintf("%s%s.md3", _fn2, autocvar_cl_simpleitems_postfix));
+ else if(fexists(sprintf("%s%s.dpm", _fn2, autocvar_cl_simpleitems_postfix)))
+ self.mdl = strzone(sprintf("%s%s.dpm", _fn2, autocvar_cl_simpleitems_postfix));
+ else if(fexists(sprintf("%s%s.iqm", _fn2, autocvar_cl_simpleitems_postfix)))
+ self.mdl = strzone(sprintf("%s%s.iqm", _fn2, autocvar_cl_simpleitems_postfix));
+ else if(fexists(sprintf("%s%s.obj", _fn2, autocvar_cl_simpleitems_postfix)))
+ self.mdl = strzone(sprintf("%s%s.obj", _fn2, autocvar_cl_simpleitems_postfix));
else
{
self.draw = ItemDraw;
if(sf & ISF_DROP)
{
self.gravity = 1;
- //self.move_angles = '0 0 0';
+ self.move_angles = '0 0 0';
self.move_movetype = MOVETYPE_TOSS;
self.move_velocity_x = ReadCoord();
self.move_velocity_y = ReadCoord();
#endif
#ifdef SVQC
+float autocvar_sv_simple_items;
float ItemSend(entity to, float sf)
{
if(self.gravity)
WriteCoord(MSG_ENTITY, self.angles_z);
}
- if(sf & ISF_SIZE)
- {
- WriteCoord(MSG_ENTITY, self.mins_x);
- WriteCoord(MSG_ENTITY, self.mins_y);
- WriteCoord(MSG_ENTITY, self.mins_z);
- WriteCoord(MSG_ENTITY, self.maxs_x);
- WriteCoord(MSG_ENTITY, self.maxs_y);
- WriteCoord(MSG_ENTITY, self.maxs_z);
- }
-
if(sf & ISF_STATUS)
WriteByte(MSG_ENTITY, self.ItemStatus);
return TRUE;
}
+#define ITEM_RESPAWN_TICKS 10
+
+#define ITEM_RESPAWNTIME(i) ((i).respawntime + crandom() * (i).respawntimejitter)
+ // range: respawntime - respawntimejitter .. respawntime + respawntimejitter
+#define ITEM_RESPAWNTIME_INITIAL(i) (ITEM_RESPAWN_TICKS + random() * ((i).respawntime + (i).respawntimejitter - ITEM_RESPAWN_TICKS))
+ // range: 10 .. respawntime + respawntimejitter
+
floatfield Item_CounterField(float it)
{
switch(it)
#endif
}
+.float max_armorvalue;
+.float pickup_anyway;
/*
float Item_Customize()
{
e.SendFlags |= ISF_STATUS;
}
-void Item_Think()
-{
- self.nextthink = time;
- if(self.origin != self.oldorigin)
- {
- self.oldorigin = self.origin;
- ItemUpdate(self);
- }
-}
-
void Item_Respawn (void)
{
Item_Show(self, 1);
sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound
setorigin (self, self.origin);
- self.think = Item_Think;
- self.nextthink = time;
-
//pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1);
}
}
}
-void Item_RespawnThink()
-{
- self.nextthink = time;
- if(self.origin != self.oldorigin)
- {
- self.oldorigin = self.origin;
- ItemUpdate(self);
- }
-
- if(time >= self.wait)
- Item_Respawn();
-}
-
void Item_ScheduleRespawnIn(entity e, float t)
{
if((e.flags & FL_POWERUP) || (e.weapons & WEPSET_SUPERWEAPONS))
}
else
{
- e.think = Item_RespawnThink;
- e.nextthink = time;
- e.wait = time + t;
+ e.think = Item_Respawn;
+ e.nextthink = time + t;
}
}
Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e));
}
+const float ITEM_MODE_NONE = 0;
+const float ITEM_MODE_HEALTH = 1;
+const float ITEM_MODE_ARMOR = 2;
+const float ITEM_MODE_FUEL = 3;
float Item_GiveAmmoTo(entity item, entity player, .float ammofield, float ammomax, float mode)
{
if (!item.ammofield)
return;
if (self.owner == other)
return;
+ if (time < self.item_spawnshieldtime)
+ return;
switch(MUTATOR_CALLHOOK(ItemTouch))
{
if(self.classname != "droppedweapon")
{
- self.think = Item_Think;
- self.nextthink = time;
+ self.think = func_null;
+ self.nextthink = 0;
if(self.waypointsprite_attached)
WaypointSprite_Kill(self.waypointsprite_attached);
RemoveItem();
}
+.float is_item;
void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, float defaultrespawntimejitter, string itemname, float itemid, float weaponid, float itemflags, float(entity player, entity item) pickupevalfunc, float pickupbasevalue)
{
startitem_failed = FALSE;
setsize (self, '-16 -16 0', '16 16 48');
else
setsize (self, '-16 -16 0', '16 16 32');
-
- self.SendFlags |= ISF_SIZE;
-
// note droptofloor returns FALSE if stuck/or would fall too far
droptofloor();
waypoint_spawnforitem(self);
}
setsize (self, self.pos1, self.pos2);
- self.SendFlags |= ISF_SIZE;
-
if(itemflags & FL_POWERUP)
self.ItemStatus |= ITS_ANIMATE1;
return;
}
}
+
+float weaponswapping;
+float internalteam;
+
+void weapon_defaultspawnfunc(float wpn)
+{
+ entity e;
+ float t;
+ var .float ammofield;
+ string s;
+ entity oldself;
+ float i, j;
+ float f;
+
+ if(self.classname != "droppedweapon" && self.classname != "replacedweapon")
+ {
+ e = get_weaponinfo(wpn);
+
+ if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+ {
+ objerror("Attempted to spawn a mutator-blocked weapon rejected");
+ startitem_failed = TRUE;
+ return;
+ }
+
+ s = W_Apply_Weaponreplace(e.netname);
+ ret_string = s;
+ other = e;
+ MUTATOR_CALLHOOK(SetWeaponreplace);
+ s = ret_string;
+ if(s == "")
+ {
+ remove(self);
+ startitem_failed = TRUE;
+ return;
+ }
+ t = tokenize_console(s);
+ if(t >= 2)
+ {
+ self.team = --internalteam;
+ oldself = self;
+ for(i = 1; i < t; ++i)
+ {
+ s = argv(i);
+ for(j = WEP_FIRST; j <= WEP_LAST; ++j)
+ {
+ e = get_weaponinfo(j);
+ if(e.netname == s)
+ {
+ self = spawn();
+ copyentity(oldself, self);
+ self.classname = "replacedweapon";
+ weapon_defaultspawnfunc(j);
+ break;
+ }
+ }
+ if(j > WEP_LAST)
+ {
+ print("The weapon replace list for ", oldself.classname, " contains an unknown weapon ", s, ". Skipped.\n");
+ }
+ }
+ self = oldself;
+ }
+ if(t >= 1) // always the case!
+ {
+ s = argv(0);
+ wpn = 0;
+ for(j = WEP_FIRST; j <= WEP_LAST; ++j)
+ {
+ e = get_weaponinfo(j);
+ if(e.netname == s)
+ {
+ wpn = j;
+ break;
+ }
+ }
+ if(j > WEP_LAST)
+ {
+ print("The weapon replace list for ", self.classname, " contains an unknown weapon ", s, ". Skipped.\n");
+ }
+ }
+ if(wpn == 0)
+ {
+ remove(self);
+ startitem_failed = TRUE;
+ return;
+ }
+ }
+
+ e = get_weaponinfo(wpn);
+
+ if(!self.respawntime)
+ {
+ if(e.weapons & WEPSET_SUPERWEAPONS)
+ {
+ self.respawntime = g_pickup_respawntime_superweapon;
+ self.respawntimejitter = g_pickup_respawntimejitter_superweapon;
+ }
+ else
+ {
+ self.respawntime = g_pickup_respawntime_weapon;
+ self.respawntimejitter = g_pickup_respawntimejitter_weapon;
+ }
+ }
+
+ if(e.weapons & WEPSET_SUPERWEAPONS)
+ if(!self.superweapons_finished)
+ self.superweapons_finished = autocvar_g_balance_superweapons_time;
+
+ if(e.items)
+ {
+ for(i = 0, j = 1; i < 24; ++i, j *= 2)
+ {
+ if(e.items & j)
+ {
+ ammofield = Item_CounterField(j);
+ if(!self.ammofield)
+ self.ammofield = cvar(strcat("g_pickup_", Item_CounterFieldName(j), "_weapon"));
+ }
+ }
+ }
+
+ // pickup anyway
+ if(g_pickup_weapons_anyway)
+ self.pickup_anyway = TRUE;
+
+ f = FL_WEAPON;
+
+ // no weapon-stay on superweapons
+ if(e.weapons & WEPSET_SUPERWEAPONS)
+ f |= FL_NO_WEAPON_STAY;
+
+ // weapon stay isn't supported for teamed weapons
+ if(self.team)
+ f |= FL_NO_WEAPON_STAY;
+
+ StartItem(e.model, "weapons/weaponpickup.wav", self.respawntime, self.respawntimejitter, e.message, 0, e.weapon, f, weapon_pickupevalfunc, e.bot_pickupbasevalue);
+ if (self.modelindex) // don't precache if self was removed
+ weapon_action(e.weapon, WR_PRECACHE);
+}
+
+void spawnfunc_weapon_shotgun (void);
+void spawnfunc_weapon_uzi (void) {
+ if(autocvar_sv_q3acompat_machineshotgunswap)
+ if(self.classname != "droppedweapon")
+ {
+ weapon_defaultspawnfunc(WEP_SHOTGUN);
+ return;
+ }
+ weapon_defaultspawnfunc(WEP_UZI);
+}
+
+void spawnfunc_weapon_shotgun (void) {
+ if(autocvar_sv_q3acompat_machineshotgunswap)
+ if(self.classname != "droppedweapon")
+ {
+ weapon_defaultspawnfunc(WEP_UZI);
+ return;
+ }
+ weapon_defaultspawnfunc(WEP_SHOTGUN);
+}
+
+void spawnfunc_weapon_nex (void)
+{
+ weapon_defaultspawnfunc(WEP_NEX);
+}
+
+void spawnfunc_weapon_minstanex (void)
+{
+ weapon_defaultspawnfunc(WEP_MINSTANEX);
+}
+
+void spawnfunc_weapon_rocketlauncher (void)
+{
+ weapon_defaultspawnfunc(WEP_ROCKET_LAUNCHER);
+}
+
void spawnfunc_item_rockets (void) {
if(!self.ammo_rockets)
self.ammo_rockets = g_pickup_rockets;
// compatibility:
void spawnfunc_item_quad (void) {self.classname = "item_strength";spawnfunc_item_strength();}
+float GiveItems(entity e, float beginarg, float endarg);
void target_items_use (void)
{
if(activator.classname == "droppedweapon")
{
self.weapons |= WepSet_FromWeapon(j);
if(self.spawnflags == 0 || self.spawnflags == 2)
- WEP_ACTION(e.weapon, WR_INIT);
+ weapon_action(e.weapon, WR_PRECACHE);
break;
}
}
e = get_weaponinfo(j);
if(argv(i) == e.netname)
{
- WEP_ACTION(e.weapon, WR_INIT);
+ weapon_action(e.weapon, WR_PRECACHE);
break;
}
}
StartItem ("models/items/g_jetpack.md3", "misc/itempickup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Jet pack", IT_JETPACK, 0, FL_POWERUP, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
}
+
+#define OP_SET 0
+#define OP_MIN 1
+#define OP_MAX 2
+#define OP_PLUS 3
+#define OP_MINUS 4
+
float GiveWeapon(entity e, float wpn, float op, float val)
{
WepSet v0, v1;
else if(v0 > v1)
e.regenfield = max(e.regenfield, time + regentime);
}
+
+#define PREGIVE_WEAPONS(e) WepSet save_weapons; save_weapons = e.weapons
+#define PREGIVE(e,f) float save_##f; save_##f = (e).f
+#define POSTGIVE_WEAPON(e,b,snd_incr,snd_decr) GiveSound((e), !!(save_weapons & WepSet_FromWeapon(b)), !!(e.weapons & WepSet_FromWeapon(b)), 0, snd_incr, snd_decr)
+#define POSTGIVE_BIT(e,f,b,snd_incr,snd_decr) GiveSound((e), save_##f & (b), (e).f & (b), 0, snd_incr, snd_decr)
+#define POSTGIVE_VALUE(e,f,t,snd_incr,snd_decr) GiveSound((e), save_##f, (e).f, t, snd_incr, snd_decr)
+#define POSTGIVE_VALUE_ROT(e,f,t,rotfield,rottime,regenfield,regentime,snd_incr,snd_decr) GiveRot((e), save_##f, (e).f, rotfield, rottime, regenfield, regentime); GiveSound((e), save_##f, (e).f, t, snd_incr, snd_decr)
+
float GiveItems(entity e, float beginarg, float endarg)
{
float got, i, j, val, op;
POSTGIVE_WEAPON(e, j, "weapons/weaponpickup.wav", string_null);
if (!(save_weapons & WepSet_FromWeapon(j)))
if(e.weapons & WepSet_FromWeapon(j))
- WEP_ACTION(wi.weapon, WR_INIT);
+ weapon_action(wi.weapon, WR_PRECACHE);
}
}
POSTGIVE_VALUE(e, strength_finished, 1, "misc/powerup.wav", "misc/poweroff.wav");