if (clienttype(player) == CLIENTTYPE_REAL)
{
if(player.health <= 5)
- AnnounceTo(player, "lastsecond");
+ Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND);
else if(player.health < 50)
- AnnounceTo(player, "narrowly");
+ Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY);
}
// sound not available
// else if(item.items == IT_CELLS)