#define ITS_POWERUP 64
#define ISF_COLORMAP 16
#define ISF_DROP 32
+#define ISF_ANGLES 64
.float ItemStatus;
#ifdef CSQC
-float autocvar_cl_ghost_items;
-vector autocvar_cl_ghost_items_color;
-float autocvar_cl_simple_items;
-float autocvar_cl_fullbright_items;
-vector autocvar_cl_staywep_color;
-float autocvar_cl_staywep_alpha;
-
+var float autocvar_cl_animate_items = 1;
+var float autocvar_cl_ghost_items = 0.45;
+var vector autocvar_cl_ghost_items_color = '-1 -1 -1';
+var float autocvar_cl_fullbright_items = 0;
+var vector autocvar_cl_weapon_stay_color = '2 0.5 0.5';
+var float autocvar_cl_weapon_stay_alpha = 0.75;
+var float autocvar_cl_simple_items = 0;
+var string autocvr_cl_simpleitems_postfix = "_simple";
.float spawntime;
.float gravity;
.vector colormod;
void ItemDraw()
{
- if(self.ItemStatus & ITS_ANIMATE1)
- {
- self.angles += '0 180 0' * frametime;
- setorigin(self, '0 0 10' + self.oldorigin + '0 0 8' * sin(time * 2));
- }
-
- if(self.ItemStatus & ITS_ANIMATE2)
- {
- self.angles += '0 -90 0' * frametime;
- setorigin(self, '0 0 8' + self.oldorigin + '0 0 4' * sin(time * 3));
- }
-
if(self.gravity)
+ {
Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
+ if(self.move_flags & FL_ONGROUND)
+ { // For some reason move_avelocity gets set to '0 0 0' here ...
+ self.oldorigin = self.origin;
+ self.gravity = 0;
+
+ if(autocvar_cl_animate_items)
+ { // ... so reset it if animations are requested.
+ if(self.ItemStatus & ITS_ANIMATE1)
+ self.move_avelocity = '0 180 0';
+
+ if(self.ItemStatus & ITS_ANIMATE2)
+ self.move_avelocity = '0 -90 0';
+ }
+ }
+ }
+ else if (autocvar_cl_animate_items)
+ {
+ if(self.ItemStatus & ITS_ANIMATE1)
+ {
+ self.angles += self.move_avelocity * frametime;
+ setorigin(self, '0 0 10' + self.oldorigin + '0 0 8' * sin(time * 2));
+ }
+
+ if(self.ItemStatus & ITS_ANIMATE2)
+ {
+ self.angles += self.move_avelocity * frametime;
+ setorigin(self, '0 0 8' + self.oldorigin + '0 0 4' * sin(time * 3));
+ }
+ }
}
void ItemDrawSimple()
{
if(self.gravity)
+ {
Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
-}
-
-float csqcitems_started; // remove this after a release or two
-void csqcitems_start()
-{
- autocvar_cl_ghost_items = bound(0, autocvar_cl_ghost_items, 1);
- if(autocvar_cl_ghost_items == 1)
- autocvar_cl_ghost_items = 0.55;
-
- string _tmp = cvar_string("cl_ghost_items_color");
- if(_tmp == "")
- autocvar_cl_ghost_items_color = '-1 -1 -1';
-
- csqcitems_started = TRUE;
+
+ if(self.move_flags & FL_ONGROUND)
+ self.gravity = 0;
+ }
}
void ItemRead(float _IsNew)
{
- if(!csqcitems_started)
- csqcitems_start();
-
float sf = ReadByte();
if(sf & ISF_LOCATION)
self.oldorigin = self.origin;
}
+ if(sf & ISF_ANGLES)
+ {
+ self.angles_x = ReadCoord();
+ self.angles_y = ReadCoord();
+ self.angles_z = ReadCoord();
+ self.move_angles = self.angles;
+ }
+
if(sf & ISF_STATUS) // need to read/write status frist so model can handle simple, fb etc.
{
self.ItemStatus = ReadByte();
}
else
{
- if (autocvar_cl_ghost_items)
+ if (autocvar_cl_ghost_items_color)
{
self.alpha = autocvar_cl_ghost_items;
self.colormod = self.glowmod = autocvar_cl_ghost_items_color;
if(self.ItemStatus & ITS_STAYWEP)
{
- self.colormod = self.glowmod = autocvar_cl_staywep_color;
- self.alpha = autocvar_cl_staywep_alpha;
+ self.colormod = self.glowmod = autocvar_cl_weapon_stay_color;
+ self.alpha = autocvar_cl_weapon_stay_alpha;
}
{
self.drawmask = MASK_NORMAL;
self.movetype = MOVETYPE_NOCLIP;
+ self.draw = ItemDraw;
if(self.mdl)
strunzone(self.mdl);
if(autocvar_cl_simple_items && (self.ItemStatus & ITS_ALLOWSI))
{
string _fn2 = substring(_fn, 0 , strlen(_fn) -4);
-
- if(fexists(strcat(_fn2, "_simple.md3")))
- self.mdl = strzone(strcat(_fn2, "_simple.md3"));
- else if(fexists(strcat(_fn2, "_simple.dpm")))
- self.mdl = strzone(strcat(_fn2, "_simple.dpm"));
- else if(fexists(strcat(_fn2, "_simple.iqm")))
- self.mdl = strzone(strcat(_fn2, "_simple.iqm"));
- else if(fexists(strcat(_fn2, "_simple.obj")))
- self.mdl = strzone(strcat(_fn2, "_simple.obj"));
+ self.draw = ItemDrawSimple;
+
+
+
+ if(fexists(sprintf("%s%s.md3", _fn2, autocvr_cl_simpleitems_postfix)))
+ self.mdl = strzone(sprintf("%s%s.md3", _fn2, autocvr_cl_simpleitems_postfix));
+ else if(fexists(sprintf("%s%s.dpm", _fn2, autocvr_cl_simpleitems_postfix)))
+ self.mdl = strzone(sprintf("%s%s.dpm", _fn2, autocvr_cl_simpleitems_postfix));
+ else if(fexists(sprintf("%s%s.iqm", _fn2, autocvr_cl_simpleitems_postfix)))
+ self.mdl = strzone(sprintf("%s%s.iqm", _fn2, autocvr_cl_simpleitems_postfix));
+ else if(fexists(sprintf("%s%s.obj", _fn2, autocvr_cl_simpleitems_postfix)))
+ self.mdl = strzone(sprintf("%s%s.obj", _fn2, autocvr_cl_simpleitems_postfix));
else
{
- self.mdl = "";
+ self.draw = ItemDraw;
dprint("Simple item requested for ", _fn, " but no model exsist for it\n");
}
}
+ if(self.draw != ItemDrawSimple)
+ self.mdl = strzone(_fn);
+
+
if(self.mdl == "")
- {
- self.mdl = strzone(_fn);
- self.draw = ItemDraw;
- }
- else
- self.draw = ItemDrawSimple;
+ dprint("^1WARNING!^7 self.mdl is unset for item ", self.classname, " tell tZork aboute this!\n");
precache_model(self.mdl);
setmodel(self, self.mdl);
if(sf & ISF_DROP)
{
- self.effects |= EF_FLAME;
self.gravity = 1;
+ self.move_angles = '0 0 0';
self.move_movetype = MOVETYPE_TOSS;
self.move_velocity_x = ReadCoord();
self.move_velocity_y = ReadCoord();
}
else
self.move_time = max(self.move_time, time);
- }
+ }
+
+ if(autocvar_cl_animate_items)
+ {
+ if(self.ItemStatus & ITS_ANIMATE1)
+ self.move_avelocity = '0 180 0';
+
+ if(self.ItemStatus & ITS_ANIMATE2)
+ self.move_avelocity = '0 -90 0';
+ }
}
+
#endif
#ifdef SVQC
WriteByte(MSG_ENTITY, ENT_CLIENT_ITEM);
WriteByte(MSG_ENTITY, sf);
-
//WriteByte(MSG_ENTITY, self.cnt);
if(sf & ISF_LOCATION)
{
WriteCoord(MSG_ENTITY, self.origin_y);
WriteCoord(MSG_ENTITY, self.origin_z);
}
+
+ if(sf & ISF_ANGLES)
+ {
+ WriteCoord(MSG_ENTITY, self.angles_x);
+ WriteCoord(MSG_ENTITY, self.angles_y);
+ WriteCoord(MSG_ENTITY, self.angles_z);
+ }
if(sf & ISF_STATUS)
WriteByte(MSG_ENTITY, self.ItemStatus);
if(sf & ISF_MODEL)
+ {
+
+ if(self.mdl == "")
+ dprint("^1WARNING!^7 self.mdl is unset for item ", self.classname, "exspect a crash just aboute now\n");
+
WriteString(MSG_ENTITY, self.mdl);
+ }
+
if(sf & ISF_COLORMAP)
WriteShort(MSG_ENTITY, self.colormap);
// add more things here (health, armor)
default: error("requested item has no counter field");
}
+#ifdef GMQCC
+ // should never happen
+ return health;
+#endif
}
string Item_CounterFieldName(float it)
// add more things here (health, armor)
default: error("requested item has no counter field name");
}
+#ifdef GMQCC
+ // should never happen
+ return string_null;
+#endif
}
.float max_armorvalue;
if(self.count == 1)
{
string name;
- vector rgb;
+ vector rgb = '1 0 1';
name = string_null;
if(g_minstagib)
{
rgb = '1 0 0';
}
}
- if(!name)
- {
- print("Unknown powerup-marked item is wanting to respawn\n");
- localcmd(sprintf("prvm_edict server %d\n", num_for_edict(self)));
- }
if(name)
{
WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
if(self.waypointsprite_attached)
WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
}
+ else
+ {
+ print("Unknown powerup-marked item is wanting to respawn\n");
+ localcmd(sprintf("prvm_edict server %d\n", num_for_edict(self)));
+ }
}
sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound
if(self.waypointsprite_attached)
if (clienttype(player) == CLIENTTYPE_REAL)
{
if(player.health <= 5)
- AnnounceTo(player, "lastsecond");
+ Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND);
else if(player.health < 50)
- AnnounceTo(player, "narrowly");
+ Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY);
}
// sound not available
// else if(item.items == IT_CELLS)
// AnnounceTo(player, "ammo");
if (WEPSET_CONTAINS_EW(item, WEP_MINSTANEX))
- W_GiveWeapon (player, WEP_MINSTANEX, item.netname);
+ W_GiveWeapon (player, WEP_MINSTANEX);
player.health = 100;
}
pickedup = TRUE;
// sound not available
// AnnounceTo(player, "speed");
- player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_strength_time;
+ player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time;
}
}
else
pickedup = TRUE;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
if(WEPSET_CONTAINS_AW(it, i))
- W_GiveWeapon (player, i, item.netname);
+ W_GiveWeapon(player, i);
}
}
void Item_Touch (void)
{
entity e, head;
-
+
// remove the item if it's currnetly in a NODROP brush or hits a NOIMPACT surface (such as sky)
if(self.classname == "droppedweapon")
{
return;
if (self.owner == other)
return;
+ if(MUTATOR_CALLHOOK(ItemTouch))
+ return;
if (self.classname == "droppedweapon")
{
if(self.classname != "droppedweapon")
{
- self.think = SUB_Null;
+ self.think = func_null;
self.nextthink = 0;
if(self.waypointsprite_attached)
float commodity_pickupevalfunc(entity player, entity item)
{
- float c, i, need_shells, need_nails, need_rockets, need_cells, need_fuel;
+ float c, i;
+ float need_shells = FALSE, need_nails = FALSE, need_rockets = FALSE, need_cells = FALSE, need_fuel = FALSE;
entity wi;
c = 0;
if(self.model == "")
self.model = itemmodel;
+ if(self.model == "")
+ {
+ error(strcat("^1Tried to spawn ", itemname, " with no model!\n"));
+ return;
+ }
+
if(self.item_pickupsound == "")
self.item_pickupsound = pickupsound;
remove (self);
return;
}
+
+ if(self.angles != '0 0 0')
+ self.SendFlags |= ISF_ANGLES;
self.reset = Item_Reset;
// it's a level item
Item_Reset();
Net_LinkEntity(self, FALSE, 0, ItemSend);
+
+ // call this hook after everything else has been done
+ if(MUTATOR_CALLHOOK(Item_Spawn))
+ {
+ startitem_failed = TRUE;
+ remove(self);
+ return;
+ }
}
/* replace items in minstagib
else if(argv(i) == "jetpack") self.items |= IT_JETPACK;
else if(argv(i) == "fuel_regen") self.items |= IT_FUEL_REGEN;
else
- for(j = WEP_FIRST; j <= WEP_LAST; ++j)
{
- e = get_weaponinfo(j);
- if(argv(i) == e.netname)
+ for(j = WEP_FIRST; j <= WEP_LAST; ++j)
{
- WEPSET_OR_EW(self, j);
- if(self.spawnflags == 0 || self.spawnflags == 2)
- weapon_action(e.weapon, WR_PRECACHE);
- break;
+ e = get_weaponinfo(j);
+ if(argv(i) == e.netname)
+ {
+ WEPSET_OR_EW(self, j);
+ if(self.spawnflags == 0 || self.spawnflags == 2)
+ weapon_action(e.weapon, WR_PRECACHE);
+ break;
+ }
}
+ if(j > WEP_LAST)
+ print("target_items: invalid item ", argv(i), "\n");
}
- if(j > WEP_LAST)
- print("target_items: invalid item ", argv(i), "\n");
}
string itemprefix, valueprefix;
valueprefix = "max ";
}
else
+ {
error("invalid spawnflags");
+#ifdef GMQCC
+ itemprefix = string_null;
+ valueprefix = string_null;
+#endif
+ }
self.netname = "";
self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.items & IT_UNLIMITED_WEAPON_AMMO), "unlimited_weapon_ammo");